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OVO.com - Homepage

OVO.com - Homepage

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Articles DEALING WITH FILM DATA: Books, Book Chapters, Articles, Dialogs, Polemics, Conference Papers Taking shot lengths: Why and How David Bordwell: Precise Tools in Film Studies (Brief Survey, 1974-2005) Barry Salt: Statistical Film Analysis (Basic Concepts and Practical Details) Yuri Tsivian: Taking Cinemetrics into the Digital Age (2005-now) Cinemetrics of Film Style: Case Studies Charles O'Brien: Shot Length Statistics: National Differences across Multiple Language Version Films (1930-1933) Warren Buckland: Quantitative Analysis in Literature and Cinema Matt Hauske: Ozu, Sound and Style: a Cinemetrical Analysis of Four Films Barry Salt: How They Cut Dialogue Scenes Yuri Tsivian: Beyond Comparing: The Internal Dynamics of Intolerance

Personal 3D Printers Submit additions and corrections to the 3D Printing Directory The world of 3D printing has exploded over the past decade, and that includes personal printers. This rapid expansion has been accelerating so quickly that it can be difficult keeping track of the market, what with technological advancements occurring near daily combined with the power of Kickstarter. This will serve as an informative guide to the popular and the up-and-coming desktop printers that are under $10,000, with most being less than $5,000. 2012 Skywatching Events Guide & 2012 Venus Transit This story was updated on Jan. 2. As the year 2011 comes to a close, some might wonder what is looming sky-wise for 2012? What celestial events might we look forward to seeing? percorsiScienze.html <table width=90% cellpadding=10><tr><td bgcolor=ff4444><span><h1>Warning:</h1><b>JavaScript is turned OFF. None of the links on this page will work until it is reactivated. <p><a href=" If you need help turning JavaScript On, click here.

Beyond Player Types: Kim's Social Action Matrix - Amy Jo Kim Human nature is complex – and personality types are convenient simplifications. that help us understand people’s different temperaments, motivations and social styles. Like many game designers, I’ve found Bartle’s Player Types useful, especially for MMOs and online competitive games. A key value of Bartle’s system is to raise awareness that different people enjoy different types of fun. It’s also useful for de-bugging some of the more simple-minded thinking around gamification – particularly the limited appeal of Achiever-style point, badges and levels. Yet when I’ve applied Bartle’s system to casual, social and educational games, it wasn’t always a good fit. GHOST in the MACHINE: the marriage of software & art GHOST in the MACHINE the marriage of software & art Defining Generative Art

ChronoZoom ChronoZoom is an educational tool for teachers and students who want to put historical events in perspective. A great many resources have been created already in ChronoZoom for your enjoyment and enlightenment. Start Exploring Use ChronoZoom to get a perspective of the extensive scale of time and historical events relative to what happened around the world. Become an author yourself!

Nicole Lazzaro's Blog Emotion and the Fun of Games As experts in player experiences we see a huge gap between “market research” and what players most enjoy about play. Players may check “good graphics” on a online survey, but our cross-genre contextual research reveals a more interesting story. We know how games deliver more emotions than frustration, excitement, and fear. The secret is in the gameplay. Getting Started With Generative Art Generative art as defined by Philip Galanter is, “Any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other mechanism, which is then set to motion with some degree of autonomy contributing to or resulting in a complete work of art.” I became a huge fan of generative art after I went to a presentation by Joshua Davis at Adobe Max. His presentation was on his new experimental work, titled “space”.

Interactives Science/AAAS Subscribe Interactive Features Interactive versions of posters and illustrations from Science and other interactive environments from our companion sites. The Neandertal Genome This special presentation, which accompanies the publication of the draft Neandertal genome sequence in the 7 May 2010 issue, features video commentary, a timeline of Neandertal discoveries, and a collection of related papers and interesting Web sites.

The Magic Potion of Game Dynamics - Lithium Community www.linkedin.com Michael Wu, Ph.D. is www.destinationcrm.com Lithium's Principal Scientist of Analytics, digging into the complex dynamics of social interaction and group behavior in online communities and social networks. Michael was voted a 2010 Influential Leader by CRM Magazine for his work on predictive social analytics and its application to Social CRM.He's a regular blogger on the Lithosphere's Building Community blog and previously wrote in the Analytic Science blog. You can follow him on Twitter at mich8elwu. Practical Physics This website is for teachers of physics in schools and colleges. It is a collection of experiments that demonstrate a wide range of physical concepts and processes. Some of the experiments can be used as starting-points for investigations or for enhancement activities.

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