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Tiled Map Editor

Tiled Map Editor

http://www.mapeditor.org/

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Pixar Renderman RenderMan 20 Now Available! Highlights of version 20 include a game-changing noise reduction technology that accelerate render times from 2x to 10x. RenderMan 20 also expands the creative choices available to artists and studios through numerous advances in usability including a physical camera, a Visualizer for navigating and inspecting large scenes interactively, expanded shader libraries and presets, and new volume rendering features. Read all about RenderMan 20 ▶ Non-Commercial RenderMan RenderMan is now free for all non-commercial purposes, including evaluations, education, research, and personal projects. Tiling by Squares A square or rectangle is said to be 'squared' into n squares if it is tiled into n squares of sizes s1,s2,s3,..sn. A rectangle can be squared if its sides are commensurable (in rational proportion, both being integral mutiples of the same quantity) The sizes of the squares si are shown as integers and the number of squares n is called the order. Squared squares and squared rectangles are called simple if they do not contain a smaller squared square or rectangle, and compound if they do. Squared squares and squared rectangles are called perfect if the squares in the tiling are all of different sizes and imperfect if they are not.

Amit’s Game Programming Information What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types of things I needed to know: only a few specific topics (not everything related to game programming), general ideas instead of platform-specific information (graphics, sound, compilers), and ideas and designs instead of source code (I find it easier to go from an idea to code than from code to an idea). Other sites, like Gamedev Tuts+, Gamedev, and Gamasutra, cover lots more topics than mine does. Determining how to move around on a map is an interesting problem.

The Big List Of Royalty Free Music And Sounds (Free Edition) The Big List Of Royalty Free Music And Sounds (Free Edition) A list of sites where you can download royalty free sounds and music. The first list shows those sites that offer free downloads. Corona Game Example: OOP, Scope, and Box2D Collisions – Part 1 I took a break from working on another side project to devote my Sunday and part of my Monday to playing more with Corona. Specifically, I wanted to: Learn how to do better OOP in LuaLearn how to extend the base Corona GUI classes like GroupLearn about collision detection via their Box2D implementation Mutha-grabbin success. OOP in Lua Internet Arcade : Free Software : Download & Streaming by Namco / Cosmodog favoritefavoritefavoritefavoritefavorite ( 1 reviews ) by Sega Developed by SEGA Enterprises Ltd. Released Dec, 1988 Also For Genesis Published by SEGA Enterprises Ltd.

Lightmapping nightmare I'm guessing that you're used to working in gamma space lighting (aka this-math-makes-no-sense lighting) vs linear and here you're using linear. Please try a point light over a plane in both modes. In gamma space it's quite wrong and it falls off waaaay to quickly. Finding a Pathfinder Bjørn Reese The Maersk Mc-Kinney Moller Institute for Production Technology, University of Southern Denmark Campusvej 55 DK-5230 Odense M breese@mip.ou.dk Bryan Stout 4531 Airlie Way Annandale, VA 22003 bstout@mindspring.com Abstract:

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