http://creator.myths.e2bn.org/
Related: Digital Storytellingmy StoryMaker at Carnegie Library of Pittsburgh my Storymaker® was named one of the Best Websites for Teaching and Learning by the American Association of School Librarians, a division of the American Library Association. People worldwide enjoy my StoryMaker®. Find out what all the fun is about! You have the power to decide -- choosing characters, taking them on adventures and creating your very own story along the way. my StoryMaker® lets you control characters and objects -- and it creates sentences for you! Or, you can enter your own words. Once you are done with your story, you can print it out. StoryChasers Storychasers offers several different iPad-based digital storytelling workshops, primarily focused on helping teachers facilitate student multimedia projects in the classroom with students using iPads. These are offered both as full-day, on-site workshops for teachers and staff, as well as open workshops individuals can register to attend. Our workshops are BYO-iPad: Bring Your Own iPad! Participants in our workshops teach in both “1 to 1” iPad settings (where every student and teacher has an iPad) as well as cart / checkout settings where iPads are available for student/teacher use when needed. Learn more about our workshop leaders, register to attend an upcoming workshop, or contact us to inquire about bringing a Storychasers workshop to your school, conference, event, or other organization. We currently offer four different iPad-based digital storytelling workshops:
Interactive Storytelling: Preparing Students to Innovate This morning I gave a talk in the GDC Education Summit — Interactive Storytelling: Preparing Students to Innovate — and I’m posting my slides below. As for the topic, my talk description ended up being pretty accurate: We want students to create innovative games, but innovation in interactive storytelling can be hard to imagine for students, both undergraduate and graduate. Designing an interactive story isn’t a secret art or a matter of magical technology. It’s the design of a system, of elements and operations, just like other parts of games.
Storytelling Alice Disclaimers: Storytelling Alice was created as part of the research for my PhD dissertation. It has not been heavily tested in the classroom (as Alice 2 has) and no support is available. It is available for download in part because of the overwhelming number of requests that I have received and in part because it provides a glimpse of some of the ideas influencing the design of Alice 3. Chris Crawford on Interactive Storytelling, 2nd Edition As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more.
FP7 : ICT : Content and Knowledge : Projects Technologies for Information Management Back to overview Please note that the project factsheet will no longer be updated. All information relevant to the project can be found on the CORDIS factsheet. Storyplanet review: A promising digital multimedia storytelling tool Storyplanet, a digital reporting platform still in its beta, provides a quick and easy way for a digital reporter to put together a package that contains text, photo, video and audio, which can then be shared on the web or via social media. All for free. My test drive of Storyplanet shows a few bugs and a lack of features that I hope the developer can address in the official release. But I would still recommend that instructors and students adopt this tool in classroom teaching/learning of digital journalism. A truly multiple-media story I wanted to test with Storyplanet
The Art Of Storytelling » Picture A Story Create your own artistic masterpiece by launching the interactive Picture a Story activity. Look through the images below for a brief introduction on how this activity works, or click on the link below to begin picturing your story. Launch the Picture a Story Activity 1) Choose your genre First, you’ll select the type of story you wish to write. 2) Choose a background and add characters and props
Digital Play In the University of Bristol’s Education Endowment Foundation‘s recent study on Neuroscience and Education, (Howard-Jones, 2014), there is an interesting section on Learning Games. Classroom practice and neuroscientific research The review ”considers the extent to which insights from the sciences of mind and brain influence, or are close to influencing classroom practice”, summarising “existing evidence about approaches and interventions that are based, or claim to be based, on neuroscience evidence.” The report categorises the approaches into 1) those which are likely to have a positive impact on attainment, 2) those which need further testing to determine the likely impact on attainment, and 3) those which do not seem to have a promising impact on attainment. Further research required
Transmedia / interactive / collaborative /multiplatform storytelling Storytelling has been at the forefront of modern life. Whether it is TV, cinema, books, radio or YouTube, we all have access to consume stories that others have created and indeed, create our own for the Internet audience. More recently, with the progression of technology, we have had the opportunity to interact, to a certain degree, with online storytelling. Audiences around the world have been given the chance to control what they see, interact with characters via simple choices and even navigate through online apparel sites. Automobile companies are giving us a chance to choose what happens next in their product videos, fragrances are allowing us to view and interact with video content and with celebrity ambassadors and in both cinema and online, we are starting to interact with movies. Where can we go from here?
Good Story In Games - The Gunpoint Blog Sounds like I’m going to preach at you, but actually I want your opinion: which games have good stories, and why do they work? I’m asking because I’m in the early stages of writing stuff for Gunpoint, but I’m also interested in general. I’m incredibly impatient with stories that don’t engage me right away: Dragon Age 2 is dead to me, just because it introduced too many people I didn’t care about and didn’t make them do anything interesting in the first hour or so. The other eighty hours of the game might as well not exist.