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Virtual world

Virtual world
The user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of telepresence.[6] Such modeled worlds and their rules may draw from the reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text based chatrooms. History[edit] The concept of virtual worlds significantly predates computers. Among the earliest virtual worlds implemented by computers were virtual reality simulators, such as the work of Ivan Sutherland. Maze War was the first networked, 3D multi-user first person shooter game. Virtual world concepts[edit] Economy[edit]

Virtual Worlds, Avatars, free 3D chat, online meetings - Second Life Official Site Outworldz OpenSim Installer One-Click DreamWorld Opensimulator for Windows The Outworldz DreamWorld is a free, pre-packaged Windows-compatible virtual reality Opensimulator system that is easy to install, easy to run, and powerful. It it free and is open source. Anyone can run their own grid from home or at work. You can finally have an easy-to-use virtual world with HyperGrid capability, automatic backup and easy-to-load simple OpenSim Archive (OAR) and Inventory (IAR) files. Preconfigured, ready to run HyperGrid server/client No INI file editing! Free Dynamic DNS system Auto-Updater and Automatic Backup Hypergrid-enabled grid server for one to N users. uPnP Universal Plug and Play Router configuration Easy to use Encitra™ Onlook Viewer - Avatar and No-Avatar Mode for new users - Simplified UI mode to remove clutter Non-Player-Character Enabled 0.8.2.1 released - Diva's Wifi Panel 0.9 released included with Diva's Wifi Panel Control Panel for Advanced Options Autoconfigured MySQL Database Router and Firewall Diagnostics Downloads

Intelligent Virtual World ... - Google Recherche de Livres Massive open online course Education service on the web Poster, entitled "MOOC, every letter is negotiable", exploring the meaning of the words "massive open online course" A massive open online course (MOOC ) or an open online course is an online course aimed at unlimited participation and open access via the Web.[1] In addition to traditional course materials, such as filmed lectures, readings, and problem sets, many MOOCs provide interactive courses with user forums or social media discussions to support community interactions among students, professors, and teaching assistants (TAs), as well as immediate feedback to quick quizzes and assignments. MOOCs are a widely researched development in distance education,[2] first introduced in 2008,[3] that emerged as a popular mode of learning in 2012, a year called the "Year of the MOOC".[4][5][6] History[edit] What is a MOOC? Precursors[edit] Early approaches[edit] cMOOCs and xMOOCs[edit] MOOCs and open-education timeline (updated 2015 version)[13][30] Students served[edit]

Sim-on-a-Stick Cyberculture: The Key Concepts - Google Recherche de Livres OpenCourseWare History[edit] The OpenCourseWare movement started in 1999 when the University of Tübingen in Germany published videos of lectures online for its timms initiative (Tübinger Internet Multimedia Server).[1] The OCW movement only took off, however, with the launch of MIT OpenCourseWare at the Massachusetts Institute of Technology (MIT) and the Open Learning Initiative at Carnegie Mellon University[2] in October 2002. The movement was soon reinforced by the launch of similar projects at Yale, the University of Michigan, and the University of California Berkeley. MIT's reasoning behind OCW was to "enhance human learning worldwide by the availability of a web of knowledge".[3] MIT also stated that it would allow students (including, but not limited to its own) to become better prepared for classes so that they may be more engaged during a class. Principles[edit] According to the website of the OCW Consortium, an OCW project: edX[edit] Problems[edit] Americas[edit] Brazil[edit] Mexico[edit] Asia[edit]

Islands in the Clickstream ... - Google Recherche de Livres Blended learning Blended learning is a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student control over time, place, path or pace.[1] While still attending a “brick-and-mortar” school structure, face-to-face classroom methods are combined with computer-mediated activities.[2] Proponents of blending learning cite the opportunity for data collection and customization of instruction and assessment as two major benefits of this approach.[3] Schools with blended learning models may also choose to reallocate resources to boost student achievement outcomes.[4] Terminology[edit] History of the term[edit] The concept of blended learning has been around for a long time, but its terminology was not firmly established until around the beginning of the 21st century. Word usage and context[edit] Blended Learning History[edit] Advantages/disadvantages[edit] Advantages[edit] Disadvantages[edit] Community[edit] See also[edit]

The Virtual World of Work: How to ... - Google Recherche de Livres E-learning Use of technology in education to improve learning and teaching Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning.[1][2] When referred to with its abbreviation, edtech, it is often referring to the industry of companies that create educational technology.[3][4] Definition[edit] Accordingly, there are several discrete aspects to describing the intellectual and technical development of educational technology: Educational technology as the theory and practice of educational approaches to learning.Educational technology as technological tools and media, for instance massive online courses, that assist in the communication of knowledge, and its development and exchange. Related terms[edit] Educational technology is an inclusive term for both the material tools, processes, and the theoretical foundations for supporting learning and teaching. History[edit] Theory[edit]

The Reflective Practitioner: How ... - Google Recherche de Livres

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