Syrian Journey Syrian Journey is a digital project that explores the exodus of the Syrian people. It is composed of three parts: a ‘newsgame’; survivor’s stories; and discussion about #WhatWouldYouTake. The project aims to bring the audience closer to the plight of Syrian refugees in an interactive and creative way. Fully responsive for mobile and produced in 7 languages it aims to reach a wide audience on any device. Platform: Web/Online Press:Kill Screen Awards: 2016 G4C Award Finalist: Most Significant Impact Contact:Email Screenshots: Review the Game
Middle Ages Religion Middle Ages Religion - The Christian Religion (Christianity)The Christian religion, or Christianity, is the name given to the system of religious belief and practice which was taught by Jesus Christ in the country of Palestine during the reign of the Roman Emperor Tiberius (42 BC - AD 37). Christianity took its rise in Judaism. Jesus Christ, its founder, and His disciples were all orthodox Jews. The new Christian religion emerged based on the testimony of the Scriptures, as interpreted by the life of Jesus Christ and the teaching of His Apostles, which were documented in the Bible. Religion during the Middle Ages Middle Ages Religion - The Rise of the Christian Religion (Christianity) in the Roman EraChristianity began among a small number of Jews (about 120, see Acts 1:15). Middle Ages Religion - The Rise of the Christian Religion (Christianity) in the Dark AgesIn the 5th century, the Roman empire began to crumble. Middle Ages Religion
The Migrant Trail The Migrant Trail is a single-player simulation game examining the life of migrants and border patrol agents on the U.S.-Mexico border as part of The Undocumented transmedia campaign. The player may choose to play as one of several individuals on either side and is always first introduced to a prologue explaining that character’s history and motivations. Gameplay as a migrant is styled after The Oregon Trail, in which the player must purchase supplies for the journey before setting off on the path and encountering events. Additionally, border patrols roam the map, requiring the player to choose paths that avoid patrols or double back in an attempt to escape capture. Success is incredibly difficult, and the player often dies if they’re not captured by border patrol. As a border patrol agent, the player drives one of those same patrol cars, searching for groups attempting to cross the border. Price: Free (Web/Online) Awards:Games for Change Festival 2014 (Nominee, Most Significant Impact)
Here’s How America Uses Its Land Using surveys, satellite images and categorizations from various government agencies, the U.S. Department of Agriculture divides the U.S. into six major types of land. The data can’t be pinpointed to a city block—each square on the map represents 250,000 acres of land. But piecing the data together state-by-state can give a general sense of how U.S. land is used. Gathered together, cropland would take up more than a fifth of the 48 contiguous states. Pasture and rangeland would cover most of the Western U.S., and all of the country’s cities and towns would fit neatly in the Northeast. Even though urban areas make up just 3.6 percent of the total size of the 48 contiguous states, four in five Americans live, work and play there. The U.S. is becoming more urban—at an average rate of about 1 million additional acres a year. The USDA categorizes national parks, wildlife areas, highways, railroads and military bases as special-use areas. According to the U.S.
Download 91,000 Historic Maps from the Massive David Rumsey Map Collection Three years ago, we highlighted one of the most comprehensive map collections in existence, the David Rumsey Map Collection, then newly moved to Stanford University. The Rumsey Collection, we wrote then, “contains a seemingly inexhaustible supply of cartographic images”—justifiable hyperbole, considering the amount of time it would take any one person to absorb the over 150,000 physical artifacts Rumsey has amassed in one place. By 2016, Rumsey had made almost half the collection—over 67,000 images—freely available in a digital archive that has been growing since 1996. Each entry features high-resolution scans for specialists (you can download them for free) and more manageable image sizes for enthusiasts; a wealth of data about provenance and historical context; and digital, user-friendly tools that use crowd-sourcing to measure the accuracy of antiquated maps against GPS renderings. To make this document even more compelling, it contains its own bibliography. Related Content:
Pearl Harbor - World War II The Japanese plan was simple: Destroy the Pacific Fleet. That way, the Americans would not be able to fight back as Japan’s armed forces spread across the South Pacific. On December 7, after months of planning and practice, the Japanese launched their attack. At about 8 a.m., Japanese planes filled the sky over Pearl Harbor. In all, the Japanese attack on Pearl Harbor crippled or destroyed nearly 20 American ships and more than 300 airplanes. But the Japanese had failed to cripple the Pacific Fleet. Female WWII Pilots: The Original Fly Girls WASP (from left) Frances Green, Margaret Kirchner, Ann Waldner and Blanche Osborn leave their B-17, called Pistol Packin' Mama, during ferry training at Lockbourne Army Air Force base in Ohio. They're carrying their parachutes. National Archives hide caption toggle caption National Archives In 1942, the United States was faced with a severe shortage of pilots, and leaders gambled on an experimental program to help fill the void: Train women to fly military aircraft so male pilots could be released for combat duty overseas. The group of female pilots was called the Women Airforce Service Pilots — WASP for short. "Now in 1944, it is on the record that women can fly as well as men," Arnold said. A few more than 1,100 young women, all civilian volunteers, flew almost every type of military aircraft — including the B-26 and B-29 bombers — as part of the WASP program. Courtesy of The Woman’s Collection, Texas Woman's University They weren't granted military status until the 1970s.
America's History in the Making — Historical Thinking Skills Interactives This series of interactive activities introduces and models the Historical Thinking Skills defined by the National Center for History in the Schools. The interactives each model a specific skill or set of skills, such as analyzing historical artifacts or using primary sources to develop a thesis. The first five interactives conclude with "Classroom Extensions," which give teachers hints on how they can teach using these skills in their classrooms. These interactives require that cookies and JavaScript be enabled in your browser. Launch Placing Artifacts in Time This interactive focuses on the concept of Chronological Thinking. This interactive should take 20-30 minutes to complete. Analyzing Artifacts While teachers may be familiar with analyzing historical documents, this interactive introduces them to the process of analyzing historical artifacts. Reading Maps Evaluating Evidence This interactive should take 30-45 minutes to complete. Curating an Exhibit Balancing Sources