Augmented Reality in Education | New Jersey Institute of Technology | NJIT Online Augmented reality has become a field with limitless possibilities. It holds huge promise for improving educational systems across the globe. In the last 2 to 3 years, augmented reality (AR) has grown into a technology that is set to revolutionize numerous sectors, most importantly education. To learn more, check out the infographic below created by the New Jersey Institute of Technology’s Online Masters in Computer Science program. Augmented Versus Virtual Reality Augmented reality refers to the integration/overlaying of digital content in a user’s environment. It is important to note that, unlike virtual reality, AR does not obscure the user’s field of vision because it simply overlays digital content on top of the surrounding environment. Leveraging AR Technology in Primary and Secondary Schools Augmented reality has the potential to revolutionize learning in primary and secondary schools more than any other technology has done in the recent past. The Impact of AR in Classrooms
cooltoolsforschools - home Free Technology for Teachers Sheppard Software: Fun free online learning games and activities for kids. 20 Simple Assessment Strategies You Can Use Every Day 20 Simple Assessment Strategies You Can Use Every Day by Saga Briggs The ultimate goal of teaching is understanding. But sometimes it’s easier to talk than to teach, as we all know, especially when we need to cover a lot of material in a short amount of time. We hope students will understand, if not now then before test time, and we keep our fingers crossed that their results will indicate we’ve done our job. The problem is, we often rely on these tests to measure understanding and then we move on. Below are 22 simple assessment strategies and tips to help you become more frequent in your teaching, planning, and curriculum design. 22 Simple Assessment Strategies & Tips You Can Use Every Day 1. Avoid yes/no questions and phrases like “Does this make sense?” 2. During the last five minutes of class ask students to reflect on the lesson and write down what they’ve learned. 3. Give a short quiz at the end of class to check for comprehension. 4. 5. 6. 7. 8. 9. 10. 11. 13. 14. 15. 16. 17. 18.
Techtools Habitica: Gamify Your Tasks Habitica is a free habit-building and productivity app that uses retro RPG elements to gamify your tasks and goals.Use Habitica to help with ADHD, self care, New Year’s resolutions, household chores, work tasks, creative projects, fitness goals, back-to-school routines, and more! How it works:Create an avatar then add tasks, chores, or goals you’d like to work on. When you do something in real life, check it off in the app and receive gold, experience, and items that can be used in-game! Want even more flexibility to take your tasks on the go? Wear OS features: • View, create, and complete Habits, Dailies, and To do’s • Receive rewards for your efforts with experience, food, eggs, and potions • Track your stats with dynamic progress bars • Show off your stunning pixel avatar on the watch face Run by a small team, Habitica is an open-source app made better by contributors who create translations, bug fixes, and more.
TIC, TAC , Educación Now You See It, Now You Don't: The Magic of Thinking Routines in ELT Join us for the very first NILE webinar of the new academic year. Claudia Rey invites you to explore 'thinking routines' and provides strategies for learners' to develop thinking skills. Claudia Rey Now You See It, Now You Don't: The Magic of Thinking Routines in ELT Monday 5th September 6pm UK time This webinar will explore research-based practices that can make thinking visible and guide learners’ thought processes while fostering collaboration and language skills. The actvities focused on can easily be adapted for a wide range of linguistic competence and all age groups Claudia Rey started off her teaching career as an ELT teacher for Primary School.
Las bases del aprendizaje y las 10 técnicas para aprender de forma rápida. Por A.Carlos González. Negocios 1000. Hay personas que tienen la capacidad de aprender nuevas cosas de una forma más rápida que el resto, bien sea una nueva temática laboral, una nueva habilidad, un nuevo idioma, finanzas, inversiones.... Si bien en algunas personas pudiera parecer algo innato (que en algunos casos es cierto que es un don), lo cierto es que todos tenemos esa capacidad de rápido aprendizaje si sabemos cómo hacerlo, aunque para ello debemos entender primero cómo funciona el aprendizaje. 1. Este tipo de aprendizaje quizás sea el que emplean sobre todo los universitarios. El problema de este tipo de aprendizaje es que no suele pasar a la memoria de largo plazo, quedando en la memoria de corto plazo. (Leer: 3 formas en que tu mente te traiciona para no avanzar en la vida) 2. Cuanto más cosas aprendas, más facilidad de aprendizaje tendrás, independientemente de lo que estés aprendiendo. 1. No hay secreto en este aspecto. 1. 2. Qué es el PER de una empresa: 3. 4. 5. 6. 7. 8. 9. 10.
Calendar: Days and Months Collect all kinds of calendar even if they are old to help out during the lesson. Use a real calendar to show the day and months of the year. The calendar helps understand numbers up to 31. Have them say their birthday and look up the date in the calendar and say what day it is on the present year. Have the students identify the days of the week in the calendar and how many days . I made cards to help ordering the months of the year and the days of the week. Link : Game: Go to Month. Teacher: January! Question and answer cards. Activity 1-You can place the question cards in a bag or facedown in a pile on your desk. Activity 2- Divide the class into groups . Teacher: the first letter is J and the last letter is Y. The students look through the cards and guess the word. Students should learn the ordinal numbers for telling dates. Say a color for each day of the week.
Algunos apuntes sobre insignias o badges en educación ¿Qué es un badge?Es una marca especial o distintivo, señal o dispositivo que se coloca como señal de lealtad, pertenencia, poder, logros, etc. Extraído de Dictionary.com Una ‘insignia’ es un símbolo o un indicador de un logro, habilidad, calidad o interés. Podemos encontrarlo en los scoutings, en la instrucción de buceo PADI, en los más recientes juegos con geolocalización y en el mismo Foursquare. Estas insignias se han utilizado con éxito para fijar objetivos, motivar a los comportamientos, representar los logros y comunicar el éxito en muchos contextos. Según la Wikipedia, los primeros ejemplos de gamification con badges se basan en puntos de recompensa a las personas que comparten experiencias en plataformas basadas en la localización, tales como Facebook Places o Foursquare o Gowalla. Como hemos visto en los escenarios de aprendizaje, para aprender en el mundo de hoy puede parecer muy diferente al tradicional.
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