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Old PC Games - homepage Les îles du futur - Vertical Les îles du futur Jeu Transmedia Documentaire Les îles du futur LES ÎLES DU FUTUR. est un jeu documentaire transmedia Support : Mobile et WebClient : ArtePartenaire: Seppia, Pictanovo Un jeu documentaire de simulation de type « Sim city » écologique disponible sur mobile, tablette et web. Concept Les îles du futur est un jeu de gestion qui met dans les mains du joueur une île réalisant sa transition énergétique en vue de devenir autonome. Genre : jeu de gestionPlateforme : Web et mobileCible : Les joueurs occasionnels de 18 à 35 ans intéressés par le développement durable et l’écologieIntention : Proposer un jeu trans-media simple et facile d’accès et transmettre un message sur le développement durable via le gameplay L’objectif du joueur est simple : réaliser la transition énergétique de son île. Pour chaque action que le joueur réalise dans le jeu, le joueur gagne de l’expérience qui lui permettra de monter en niveaux. Articles Crédits Conception et scénarisation du jeu Antoine Schmoll

If It Were My Home Animated interactive of the history of the Atlantic slave trade. Source: slavevoyages.org For the full interactive version, use a larger device. Interactive by Andrew Kahn. Usually, when we say “American slavery” or the “American slave trade,” we mean the American colonies or, later, the United States. This interactive, designed and built by Slate’s Andrew Kahn, gives you a sense of the scale of the trans-Atlantic slave trade across time, as well as the flow of transport and eventual destinations. History of American Slavery, Ep 2: The Atlantic slave trade during its heyday and the remarkable life of Olaudah Equiano. There are a few trends worth noting. In the 1700s, however, Spanish transport diminishes and is replaced (and exceeded) by British, French, Dutch, and—by the end of the century—American activity. In the final decades of the trans-Atlantic slave trade, Portugal reclaims its status as the leading slavers, sending 1.3 million people to the Western Hemisphere, and mostly to Brazil. Enroll now in a different kind of summer school.

Three Geography Games Based on Google Maps and Google Earth One of the things that I emphasize to students before they embark on any kind of research or problem-solving task is to take a good long look at the information that they already have before them. To that end, I'll often request that they construct a list of what they know about a topic or problem before they begin to search. Playing one of the following three Google Maps-based games is a fun way to reinforce the concept of using prior knowledge and observations. GeoGuessr is an addictive geography game that is based on the Google Maps Street View imagery. Place Spotting is a website of geographic riddles. Where in the World? List of open-source video games This is a selected list of free/libre and open-source (FOSS) video games. Open-source video games are games assembled from and are themselves open-source software, including public domain games with published source code. This list includes games in which the game engine is open-source but the game content (media and levels, for example) may be under a different license. Open engine and free content[edit] The games in this table are developed under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be a public domain, GPL license, BSD license, Creative Commons License, zlib license, MIT license, Artistic License and more (see the comparison of Free and open-source software and the Comparison of free and open-source software licenses). Open-source games with own but non-free content[edit] Open-source remakes with non-free content from the proprietary original[edit] Source available games[edit]

Speedfarming 2050, le jeu Cliquez sur l’image pour jouer ! En 2050, 80% de la population mondiale résidera en ville. D’ici là, son nombre aura augmenté de 3 milliards, portant à 9 milliards le nombre total de bouches à nourrir. Il faudra mettre en culture 10 milliards d'hectares de terres pour répondre aux besoins mondiaux en nourriture. Alors qu’aujourd’hui 80% de la surface utilisable est déjà mise à contribution, se pose la question de la viabilité du modèle agricole actuel. Le concept de Vertical Farming n’est pas celui de l’expansion horizontale de l’agriculture, mais celui de son expansion verticale en s’interdisant le recours à la chimie destructrice des sols propre à l’agriculture traditionnelle pour lui substituer celle de l’agriculture hors sol. Speed Farming 2050 est un jeu de gestion d’une ferme verticale pour comprendre et sensibiliser au développement de nouvelles technologies visant à rendre durable l’habitat urbain.

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