background preloader

Game Engines

Facebook Twitter

Jme3 – jME Wiki. Are you a Java developer who wants to develop 3D games? Create a jME3-based Java project: Using the jMonkeyEngine SDK , simply create a new BasicGame Project. (Recommended) Using any other IDE: Create a standard Java SE project. Place all JARs from jME3's lib directory on the Classpath. in the jMonkeyEngine SDK to browse and search a copy of this wiki's contents while coding. The beginner tutorials demonstrate the most common use cases and explain basic concepts. Hello Node – Transforming Geometries and Nodes in the Scenegraph Hello Assets – Loading 3-D models, scenes, and other assets.

Hello Loop – Triggering actions in the update loop Hello Picking – Shooting, pressing buttons, selecting, picking up items. CyanWorlds.com Engine - OpenUru. CyanWorlds.Com Engine (CWE) Open Source Project The wait is over!

CyanWorlds.com Engine - OpenUru

Introduction Cyan Worlds, Inc. and OpenUru.org jointly announce open source delivery of the CyanWorlds.com Engine client and 3ds Max plugin, aka Plasma, the engine used to power Myst Online: Uru Live. Cyan Worlds Announcement The following message was posted on the MystOnline.com forums on April 6th, 2011: Mark DeLoura's Blog - The Engine Survey: Technology Results. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Mark DeLoura's Blog - The Engine Survey: Technology Results

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Recently I surveyed a large group of industry executives, seeking information on their thoughts and perceptions of game engine middleware. Last week I shared the general results of that survey with you; this week we’ll talk about some of the technology-related results. The survey was split into two sections, one for production-oriented folks, and one for technologists. This blog post will describe the results from the technologists, who were largely CTOs, VP Techs, Tech Directors, Engineering Managers, etc. As discussed last week, the responders to this survey leaned heavily toward what is considered the “core” game industry, with their current games being designed for these platforms:

Platform. Mark DeLoura's Blog - The Engine Survey: General results. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Mark DeLoura's Blog - The Engine Survey: General results

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. During the past few console generations, using a licensed game engine has gone from being a rarity to something common and acceptable. During the past few months, the number of middleware game engines available has suddenly increased from a relative few to something that needs a spreadsheet to keep track of. Whether the increasing number of available engines is due to developers deliberately addressing a perceived need in the market, or simply diversifying their revenue stream due to the lousy economy, is not immediately clear. So it seems like a good time to take a look at the game engines available and take the pulse of the game industry on game engines. Technology – Monumental Games Group. Download details: Microsoft XNA Framework Redistributable 3.1. The XNA Framework Redistributable download provides game developers with the XNA Framework run-time libraries they can include with their product for redistribution on Windows XP and Windows Vista.

Download details: Microsoft XNA Framework Redistributable 3.1

The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 3.1. BLUE MARS 3D Social Worlds - Play, Chat, Create. Mōsbē - The Modeling and Simulation Builder for Everyone from BreakAway Games. Download. Download Note 1: If you are reading this on any site but you might not be actually downloading OpenSimulator.org software.

Download

Please check your browser URL before proceeding any further. Note 2: Depending on what you want to do with OpenSimulator, setting it up and keeping it running will require a fair amount of technical knowledge. After downloading OpenSim, please consult the several instruction manuals on this Wiki and elsewhere. Please be aware that the learning curve for operating OpenSimulator is steep. ShiVa 3D Game engine with development tools. PRIME – Monumental Games. PRIME is built on pure MMO technology and optimised to provide the best performance across all types of networks. It provides a complete toolkit for the creation of browser-based light persistent state worlds (LPSW), significantly reducing the investment needed to build full 3D polygon rendered MMO games from scratch.

YoYo Games. Feeling Software - Feeling Engine. Omnipresence 3D Pro Design is a 3D surveillance design tool.

Feeling Software - Feeling Engine

Before any cameras are even purchased or installed, Omnipresence 3D Pro Design ensures that you are maximizing your security budget while meeting all design requirements. Learn More > Omnipresence 3D GeoLink maps data from the ESRI ArcGIS® Server. Geolink is integrated within Central Command to integrate geographic data on a city or state-wide scale with security systems at the facility level.

Learn More > Bitmanagement – Interactive Web3D Graphics – visualization for VRML, X3D, Collada, kmz, CityGML - vrml viewer. OGRE – Open Source 3D Graphics Engine. Welcome! - Quest3D. Visual3D Game Engine - All-in-One Development Tool for XNA-powered 3D Games, MMOs, Virtual Worlds and C# Game Development Tool. Unity Spring 2010 Highlight Reel.

Gaming. BigWorld Technology - BigWorld Client. Thinking Worlds : Rapid Authoring Tool and 3d Serious Games Engine. Main Page - Croquet Consortium. Industry-Leading Cross-Platform Game Development Engine. Creators of the Vision Game Engine. 3DVIA Virtools. Unreal Development Kit - Epic Games. What is UDK?

Unreal Development Kit - Epic Games

The Unreal Development Kit is the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and professional toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. Who is it for? Unreal Engine technology is used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, you might consider UDK. Using UDK you can deploy games and applications to PC, iOS and Mac.