Create Your Own Game – 7 Sites that let you create games online By: Abbas+ July 8, 2008 Create your own games online with few clicks. For those of you who always wondered how do people create those games where Bush is punching Kerry or Bush Dancing? here are 7 online resources which will let you create your own games instantly. All of these sites offer flash based games creation. Chris Albeluhn - UT3 / UDK Physics Tutorial Number 1 This tutorial will go through a simple setup for a physics asset which can be done in both UT3 and UDK. This particular one will be an old medieval street light dangling from a rope which is attached to a wooden support. This will focus only on the rigging and physics construction side of the asset. First we need a model. We need only 4 joints to make this all work.
Hunger Games Think you could survive a situation like the Hunger Games? It takes more than just strength, or smarts, or stealth. Take the Trials to see your likelihood of survival - then try to discover how you might improve your chances. Find out if you are ready for the Hunger Games. Resources « Stevie's corner Welcome to my UT3 resources page :D This section consist of links to help a mapper start to build a level. Also, there are links to help you optimize your level, others that provide very useful information & others that are related to a specific topic. Something I want to point out is Odedge site. This friend of mine as build a complete list of level editing links for all the steps while your building a level.
Class 3 Outbreak Controls Screen Movement: WASD or Click/Drag. Police Movement: Single click = move and stop to attack zombies. Tutorials Unreal Engine 3 (UT3/UDK/Other) Note these tutorials have been written with various versions of the engine. Some things may look different in your version. UE3 FAQ: Frequently asked questions regarding UE3. UE3/UDK Static Meshes Hello, Im working on a project and had some quick questions. Is it possible to scale a model negative in unreal like in maya I can scale a model by -1 to reverse its direction. If I can do this in unreal then I dont need to make two different meshes. I need a mesh to fit on a left wall and a right wall. Adding Characters To UDK tutorial - Unreal Development Kit Game Engine i.e. Enemies and Players dont have the same model, a intermediate tutorial with a video to acompany it as per a request (video does not have a commentary cus i dont have a mic and i cant be arsed to go to the shops and buy one) To fulfill a request for a written version of this, here is a written version of this :P First Of All: I used Uncodex and Notepad ++, if you use a different piece of software thats fine as long as you know how to do the same things that i do. Now Open Up UDK but minimise it (DONT CLOSE IT,or youll be stuck later)
Rewards and Reward Schedules in Gamification - Andrzej's Blog Anyone who has read a few of my blogs will, by now, be under the impression that I am not the biggest fan of rewards. Well, that is not entirely how I feel. Those that have read earlier blogs may remember something I said – “Rewards should recognise achievement, not be the achievement”. I also found myself saying in an email “Gamification at the moment is often nothing more than an attempt to illicit Pavlovian responses to external stimuli”.
Game Design, Psychology, Flow, and Mastery - Articles - Fail-safes in Competitive Game Design: A Detailed Example I'd like to take an in-depth look at an example of designing balance into a game through the use of fail-safes. Although I'm choosing a fighting game, the lessons should apply to many types of games. I'll go into some excruciating, genre-heavy details, but I think that's necessary to give the full force of what's really going on here. Welcome to MvC2, don't even ask.Some games end up balanced through sheer coincidence, such as the fighting game Marvel vs. Capcom 2, which is "accidentally a very good game."
Game Design, Psychology, Flow, and Mastery - Articles - Slippery Slope and Perpetual Comeback If a game has slippery slope, it means that falling behind causes you to fall even further behind. For example, imagine that every time your team scored in basketball that the opponent’s team lost a player. In that game, falling behind is doubly bad because each basket counts for score AND it makes the opposing team less able to score points of its own. The actual game of basketball does not have this screwy feature though, so real basketball does not have slippery slope. SCVNGR’s Secret Game Mechanics Playdeck Some companies keep a playbook of product tips, tricks and trade secrets. Zynga has an internal playbook, for instance, that is a collection of “concepts, techniques, know-how and best practices for developing successful and distinctive social games”. Zynga’s playbook has entered the realm of legend and was even the subject of a lawsuit. SCVNGR, which makes a mobile game with real-world challenges, has a playdeck. It is a deck of cards listing nearly 50 different game mechanics that can be mixed and matched to create the foundation for different types of games. I’ve republished the accompanying document below, which should be interesting to anybody trying to inject a gaming dimension into their products.
Game mechanics Game mechanics are constructs of rules intended to produce a game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design, or ludology, are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience. Game mechanics vs. gameplay[edit] Gameplay refers to the overall game experience or essence of the game itself. There is some confusion as to the difference between game mechanics and gameplay. What is Gamification If you want to make Gamification actionable, Check out my Complete Gamification Framework called Octalysis and Video Lecturer Series. For those who been following my blog regularly, its pretty apparent that I have been writing heavily into the topic of Gamification. This may be an unfamiliar word for many of you. What is Gamification? This post is a quick overview to explain what is Gamification about and clear up a great deal of misconceptions in the industry. Gamification is the craft of deriving all the fun and addicting elements found in games and applying them to real-world or productive activities.