3DS MAX Materials Cracked Stone Tutorial. 3DS MAX Dynamics Create a 3D environment From a Normal Photo Tutorial. Making Of 'Rosso' by Alfa Smyrna. Digital - Tutors - Transforming Robot Production Pipeline Volume 3: Truck Texturing. [Digital Tutors] Transforming Robot Production Pipeline vol.1-3 (2012) 3DMotive - Tileable Textures with Zbrush Download All You Want. 3DMotive - Tileable Textures with Zbrush English | Audio: aac, 44100 Hz, 93 kb/s | Video: h264, yuv420p, 1280x720, 493 kb/s | 8.26MbGenre: eLearning / 3D Tutorials This is a great video for getting started integrating Zbrush, 3ds Max and Photoshop into your workflow.
No knowledge of Zbrush is assumed and the entire creation process of the floor texture is covered. Ryan will begin by showing you how to create modular geometry in 3ds Max that's ready for export to Zbrush. Then he'll quickly get you up to speed on using Zbrush for the first time with basic controls and concepts covered before you dive into sculping the floor stones. Once sculpting is complete Ryan will show you how to bake out several materials passes back inside 3ds Max all before compositing them together inside Photoshop for a seamless, highly detailed texture that's ready for UDK!
New Uploads. Making of Chinese Garden. This project was inspired by the beautiful Huntington Botanical Garden's Chinese Garden, located in San Marino, California.
I wanted to start a personal project with artistic and technical challenges and this was the first major personal project I've had in the past 6 years. The project took a little bit more than a year to get finished and happened during a transition in my professional life when I left Blur Studio and started at Blizzard Entertainment, in the Cinematic Department. Modeling I started modeling the pavilion using some reference pictures from the web. I've tried to recreate the whole structure as close as possible to the real pavilion; parts not visible in the final picture were also modeled.
Roof Modeling I wanted to have in my model the same curvature and number of tiles per row like in the real pavilion. Materials and Shaders Whenever working with shader development, I like to think simultaneously about light intensity and camera response. 3D-Sphere - 3DsMax tutorials and news - 3D-Sphere 3DsMax Tutorials. CG Education. Making of Time under The Tree. I am happy to share the Making Of Story of my scene: Time under The Trees. I decided to make this series of images When I saw some photos of Toorak Residence in a book. I thought it would be nice to make different season images of a place inside forest, under trees.
I changed some of the architectural forms, colors, and materials to a large or a small extent. The whole of Time Under The Trees was done in 3dsMax9 and rendered in VRAY. My project consisted of images with different seasons and lighting so I needed to make - variations of some models (like trees and ground), - variations of some materials (wet and dry materials, dry leaves etc), - variations of lighting. So from the beginning, I tried to keep everything organised, named everything properly and used layers to organise things and grouped layers. First, I modeled the base layout of the concept and adjusted my camera point of view. 1.zones with high detailed models, 2.zones with medium detailed models. 3dAts - One Project from Start to Finish in 3ds Max & VRay. 3dAts - One Project from Start to Finish in 3ds Max & VRaybook in PDF | additional resources (scenes etc.) | 4.32 Gb This book is the most comprehensive guide to completing a 3D visualization project ever produced, and we have commissioned one of the best, and most respected 3D visualization firms in the world, Cat-a-pult, to help write this one of a kind book.
The intent of the book is to show in great detail, each step of the visualization process, as applied to one very unique visualization project and every facet of the design and creation process will be illustrated. 3dAts - One Project from Start to Finish in 3ds Max & VRay 14 Days Free Access to USENET! Free 300 GB with 10 GB High-Speed! In this book you'll learnModelingMaterialsUnwrap UVWTexture PaintingDay & Night LightingPelt MappingAnimationParticle FlowForces and DeflectorsClothRiggingGraphite ModelingCompositingEditingRenderingPlugin UsageRender to Texture....and much more. Lightwave3D SUPER STRUCTURES - MODELING TOWER BRIDGE. 3D Studio MAX Modeling Tutorials.