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Design-fiction

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Design Fiction or Science Fiction. Sans titre. Sans titre. A collaborative, speculative storytelling game by Evan Raskob.

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Peek (previously “Spoke”) is a playable science fiction novel/game helping people explore complex narrative spaces of the present up to the year 2060. In Peek, players are “Future Archaeologists” working with a future-viewing device called “the Peek”. They must report back on their future-possible glimpses to the “World Government”. The game presents research into artificial intelligence (AI), machine learning and sustainability in a shared narrative format that participants can speculatively inhabit. It has been playtested internationally, recently in New York, London and San Francisco. Peek aims to get people thinking about how choices of technology and policy affect all of us in different ways, which is reflected in the diversity of outcomes and possible story characters. Influences and provocations Our “speculative game design” grows out of these practices.

Techniques for futures games. Sans titre. Evan Raskob is an experienced interactive artist, consultant, and educator.

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His teaching experience covers 12+ years of teaching and course development in universities and independently organised workshops, and for private industry (72AndSunny, BBH, Barclays, Ogilvy, Samsung). As a practising artist and interactive hardware and software consultant, Evan has worked for the past 10+ years on installation, concerts, live performances, and fine art. Evan was recently a full-time tutor on the MA Design Products programme at the Royal College of Art where he ran the “Mixed Reality Design” theme exploring VR/AR and sensory design. Concurrently, Evan has been pursuing a part-time PhD in Arts and Computational Technology at Goldsmiths, titled “liveness in physical computational art & design”. In particular, he is looking at live computational and procedural sculpting with CNC and 3D printing, augmented by VR/AR and machine learning. Art, Design, Music, Education. Sans titre. Michael Smyth is an Associate Professor at the Centre for Interaction Design, Edinburgh Napier University, UK.

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He grew up in a generation that can remember men landing on the moon; he listened to the music of Ziggy Stardust (AKA David Bowie); and dreamt about a future and things that did not yet exist. He likes to tell stories – not stories about the past, but stories about our future. His hope is that these stories allow us to better understand our world and our place in it; and critically what that could be like in the future. During the day, Michael researches and teaches in the fields of interaction design and human computer interaction.

He is intrigued by the space between people and technology. Sans titre. Sans titre. Sans titre. Sans titre. Design Healy, Liam and Loizeau, Jimmy. 2016.

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The Jungle Bike. Show/Exhibition Healy, Liam and Loizeau, Jimmy. 2018. Design Unlikely Futures: A Marathon To Run. Healy, Liam; Loizeau, Jimmy and Thompson, Clare. 2017. Conference or Workshop Item Healy, Liam. 2020. Healy, Liam. 2017. Sans titre. Sans titre. -/- Auger Loizeau. Dunne & Raby. Design Fiction at the Design Museum – Near Future Laboratory. This week we have taken over The Design Museum of London’s Instagram feed.

Design Fiction at the Design Museum – Near Future Laboratory

We did this in coordination with the publication of our Ikea Catalog (of the Near Future) for The Design Museum’s current exhibition, “Home Futures” — running until March 2019. We created eight tiny “Design Fictions” (two of them will appear as Instagram Stories — so keep an eye out..they may be the best ones) that will appear in their feed. Why did we create these? Aside from the unique opportunity to work with the Design Museum, it gave us an opportunity to do what we enjoy the most: creating meaningful design fictions that reflect upon the challenges of life in today’s weird worlds.

We look at design fiction as a form of extrospection — looking from today to see possible near futures based on present state. Design Fiction is one of the ways we work with our partners and clients to learn from the future and apply those learnings and insights to make better decisions. An Ikea Catalog from the Near Future.