A Student-Centered Universal BYOT Policy Template For Schools
A Student-Centered Universal BYOT Policy Template For Schools BYOT–which stands for Bring Your Own Technology–is a natural response to need for progressive learning tools in the 21st century classroom. There are a variety of factors that contribute here, including the rapid growth of technology, planned obsolescence on behalf of the technology manufacturers, the cost of technology, the ubiquity of technology in the lives of many learners, and, on a larger scale, the continued explosion of age of information itself.
Les infographies de presse à l'école : des effets de contextes à travers une étude socio-didactique comparatiste
Abstract : This article brings out the semiotic, enunciative and epistemic specificities of infographics and their ability to produce differences between students. First, we analyze two infographics dealing with household consumption. Then we analyse a priori two sequences in which both infographics are presented, in a comparative and contrastive way.
33 Graphic Design Tools To Publish Visual Content
33 Graphic Design Tools To Publish Visual Content by TeachThought Staff Digital literacy is, in part, about digital publishing. Digital publishing is, in part, about the writing process–choosing an audience and purpose, drafting content, revising and editing that content, and then sharing it with the world. But digital publishing is also about the right tools for the right platform and the right device.
Tom's Planner (nouveau document)
Welcome to Tom's Planner Let's show you around a little first. This is where you can list all your activities.
Storyboard That For Classroom
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