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Open Science Directory

Open Science Directory
Collection: About 13000 scientific journals are now available in the 'Open Science Directory'. When all the special program journals will be included, the Open Science Directory will contain more than 20000 titles. Journals come from: Goal: To create a global search tool for all open access and special programs journal titles.

http://www.opensciencedirectory.net/

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edWeb.net - Cookies Required Co-hosted by edWeb.net and the Education Division of Software & Information Industry Association (SIIA). Game-Based Learning is a professional learning community (PLC) that provides educators, game developers, researchers, and industry executives with a place to learn, ask questions, discuss topics, and share information about games and learning. The community hosts free monthly webinars and live chats with leaders in the field that are highly engaging and interactive.

Journal home : Nature Raphael Lis, Charles C. Karrasch, Michael G. Poulos, Balvir Kunar, David Redmond, Jose G. Digital Games Transforming K-12 Assessment and Learning Many teachers are searching for new ways to engage their digital-native students. They are looking for, write researchers at Florida State, “alternative ways of teaching – ways that increase student engagement and yield a rich, authentic picture of the learner(s).” These researchers say more educators should take a look at the latest in digital games. The Open Access Publisher 7 ways to evaluate educational games Educational games are becoming more mainstream–here’s how to evaluate them As educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning’s (GBL) potential to engage students and help them prepare for future learning. By ensuring that games meet certain requirements, educators will find themselves on the path to choosing an impactful game that goes beyond the typical drill-and-practice or end-of-unit reward game. “It can be overwhelming, but as gaming becomes more mainstream and there’s more out there about it, educators will be better equipped to evaluate games and GBL,” said Dan White, founder of Filament Games, a member of the advisory board for Games for Change, and a founding member of the Games Learning Society at the University of Wisconsin.

Sown to Grow: Tap into the Power of Goal-Setting and Reflection This is a sponsored post. All opinions are my own. By now, most teachers know that one of the best things we can do for our students is to help them develop a growth mindset, the belief that they can get smarter through effort. How is Class Messenger different than Remind 101 (now ‘Remind’)? First, we don’t like to talk about other products a whole lot especially another startup. They work just as hard as we do and have the best of intentions. They also, we’re sure, have smart people and think what they are doing is the best possible solution when it comes to communication. We do get asked the question a lot though, about how we differ from the Remind product.

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