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For the colour maps to save some time I used some high detail photos from To add to these maps I painted lots of spot maps and colour maps that I could quickly apply to each texture. above is the texture for his right lower arm veins were painted in deepaint chest photo from and final chest texture
Cinema 4d Extruded Text Tutorial
Wanna make some Text like this in Cinema 4D R8? read on...... To make some text with depth first we need a TEXT spline object 1, click and hold the splines icon and 2. Select the AZ, yahoo we have a text object in the object manager...
60 Excellent Free 3D Model Websites
3D printers have immensely revolutionized the art and manufacturing industry. With advancements in the 3D printer technology, it is now not very difficult to own one, even in your home or office. Moreover, you don’t have to be an AutoCAD engineer to design a 3D model for your needs, as this job is taken up by numerous 3D model websites. So, either you want to create 3D furniture, a mechanical component, or even human or animal figurines, here are 50 of the best free 3D model websites to cover up all your needs. Take a look. 10 Cheap and Affordable 3D Printers to Buy
Making of the Standing Beauty
Making of the Standing Beautyby Asan Umerov, Ukraine Zbrush and Refinements Definitive operational development of model and extraction displacement maps, I did in Zbrush.
Wills Maya GI Tweaking Guide 1
Copyright (C) Will Smith , July 2003 All text and models released under the Gnu Free Documentation License, with no invariant sections, and the Public Documentation License. Introduction Maya 5.0 introduces mental ray renderer built in. For the first time, global illumination and caustics are easily accessible to Maya users.
Skymedias - Blog Content
Creating a Spaceship Fleet Using Particle Instancing in Maya Application Used: Autodesk Maya Author: Bogdan Amidzic Contact:santobranko@yahoo.co.uk Author Website: Introduction
New version of Blender released, learning curve no longer a brick wall - TNW Design & Dev
The Blender Foundation has released a new version of Blender, the powerful open-source 3D modeling app, that features a redesigned interface to help new users get a handle on the application. Blender is known for its steep learning curve. Compared to commercial 3D suites, you may as well be trying to scale a brick wall. Until now, that is: the new user interface focuses on usability and ease of discovery, bringing Blender’s accessibility to new users in line with its competitors. Blender’s unique selling point, of course, is that it’s free. Blender 2.5′s functionality has been introduced across a range of patches, with 2.57 the second-to-last before the version is considered complete. 2.5′s first release was way back in 2009, but each minor point patch continues to bring updates worthy of a heftier version bump.
Compositing Maya 2009 Render Passes with After Effects
I’ve been experimenting with Maya 2009′s Mental Ray Render Passes feature. It’s intended to easily allow separation of different elements of the render into separate images. An easy example would be separating the diffuse light from the shadow.
mini cooper
Mini Cooper Saturday 17th May 2003 Related Pages
Create an Abstract Disco Ball Scene with Cinema 4D
In this tutorial you will discover how easy it can be to create compelling abstract CG images with Cinema 4D. Follow along as Konstantin Muromtsev demonstrates how he created his animated Disco Ball scene, using primitives, structure tools, the Mograph Cloner object, and random effectors. Adding post effects like Caustics and Glow, and rendering the scene with Advanced Render will also be discussed. Additional Files/ Plugins:Download the Project Files for this tutorial
Faking ray-traced shadows with depth-map shadows i - Page 2 - Free Shaders Rendering / Lighting Tutorials for Maya
To produce realistic 'soft shadows' in Maya, you have two solutions. # Ray-traced shadows (with radius > 0); it works pretty well, but the higher rays samples (at low value, you get a noisy shadow), the longer it'll take to compute an image. # Depth-map shadows, which is the quickest way, but has some limitations in realistic rendering: by default a depthmap shadow is sharp or blurred (according to the Dmap filter size value in the shadow section of a light) Before starting the tutorial, let's review what a depthmap shadow is and how it's generated.