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Glyphish: Great icons for iOS 8

Glyphish Icons, Backgrounds & Artbits Created by Joseph Wain, 2010 — 2013 Web: http://www.glyphish.com Twitter: @glyphish or @jpwain Thanks for supporting Glyphish! License and terms of use As a paying license holder, you're free to use the icons and artwork for commercial and non-commercial purposes, for yourself, your company and your clients, and to edit, remix and otherwise modify. You may not sell or redistribute the icons themselves as icons.

http://www.glyphish.com/

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iPhone Dev Center: iPhone Human Interface Guidelines: Creating C The Status Bar The status bar displays important information about the device and the current environment (shown below on iPhone). Default (dark) content Light content iPad GUI PSD Design Template Now that Apple has officially released the iPad we want to start designing for it. While Apple’s interface builder is great, it doesn’t really allow us to create custom UI elements on the fly. We decided to take a page from our iPhone GUI PSD and create one for the iPad. The PSD was constructed using vectors, so it’s fully editable and scalable. You’ll notice there are a few new UI elements as compared to the iPhone interface. The workable screen design is formatted to 768 x 1024 so anything you design in the Photoshop file can easily be brought over to the SDK.

A tale of two viewports — part two Page last changed today Related files: Part one of this article, about desktop browsers. Deploying iPhone Apps to Real Devices In our previous article on getting started with iPhone development, you learnt how to use the iPhone SDK provided by Apple to develop your first iPhone application. For testing purposes, you used the iPhone Simulator, provided as part of the iPhone SDK. While the iPhone Simulator is a very handy tool that allows you to test your iPhone applications without needing a real device, nothing beats testing on a real device. This is especially true when you are ready to roll out your applications to the world - you must ensure that it works correctly on real devices.

CSS, JavaScript and XHTML Explained Web Development for the iPhone: Targeting the iPhone Safari browser Developing for the iPhone Also check out Creating native looking iPhone web apps with CSS3 (no images). That works on the iPhone and Safari 5 only. Also see CSS, XHTML and JS support in the iPhone. It’s way more relevant than this article, which is about v1. iPad Application Design » Matt Legend Gemmell I held a 6-hour workshop at NSConference in both the UK and USA recently, focusing on software design and user experience. Predictably, an extremely popular topic was the iPad, and how to approach the design of iPad applications. I gave a 90-minute presentation on the subject to start each workshop, and I want to share some of my observations here. Please note: this is about the user interface conventions and considerations which apply to creating software for the iPad platform (and touch-screen tablet devices in general).

Media Queries Abstract HTML4 and CSS2 currently support media-dependent style sheets tailored for different media types. For example, a document may use sans-serif fonts when displayed on a screen and serif fonts when printed. iOS Debugging Magic Technical Note TN2239 iOS contains a number of 'secret' debugging facilities, including environment variables, preferences, routines callable from GDB, and so on. This technote describes these facilities. If you're developing for iOS, you should look through this list to see if you're missing out on something that will make your life easier. Introduction

Get an Awesome Click Inducing !! App Icon On . by cursorch Mar 30

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