BEAT THE CENSOR - an illustration of different censoring attempts SCORE: 0000 | Users connected: 000 Why do some countries censor the internet? Frankly we do not know and you would need to ask the respective governments why they are doing it. Guess My Race Guess My Race is a quiz game that was designed to get people thinking in new ways, allowing them to think more critically about the extremely complex issues of race, diversity, ethnicity, religion, nationality, class, and culture. The Guess My Race app takes the form of a “quiz” in which you will see stunning photographs of real people and you must try to guess how these people answered the question “What race are you?” After each guess, you will find out how the person really defines him or herself, along with a quote from that person regarding their identity or their experiences with race. Then you will be shown a thought provoking historical or cultural fact directly related to identity issues. Each quiz will display ten pictures, but you can play over and over with new pictures, quotes and facts each time. Guess My Race will show how something that is considered natural and biological is actually a result of complex historical and cultural constructions.
Curvy in HTML5 Curvy is a HTML5 puzzle game using the canvas element. Just rotate the tiles so that like colors connect. Modernizr tells me you don't have canvas support in your browser. processing : black hole pong Robert Unwin summer project 2010 This game is a light-hearted remake of the old classic, except with a cosmic twist! The original game of Pong involved each player controlling a paddle which they would use to bounce a ball back to their opponent, in the hope they would miss. Each time the ball touched the opponent's side of the screen, the player would win a point.
Sweatshop Through a series of thirty challenging levels players must balance the unreasonable demands of Boss, the temperamental factory owner and Boy, a gentle, hard-working child labourer. Together, the team must work to make the factory a roaring success supplying clothes to their ever-demanding retail clients. The game presents a series of moral dilemmas to the player, who must juggle the needs of clients with the welfare of workers. Should you hire a fire officer to prevent the risk of workers dying horribly in an industrial blaze or pack them in to get the job done? Another 20 games that make you think about life First we gave you five. Then we gave you ten. Now we are giving you 20 games that make you think about life. If you have developed a taste for games of a philosophical nature, then you should be in for a treat - we have some seriously innovative games here, everything from Elude, a game that explores the nature of depression, to Ulitsa Dimitrova, a tale about a street-urchin in Russia. As with our previous lists, we have focused mainly on free games that you can play in your browser.
Toca Builders Dear Parent, Meet the Builders! They’re a nifty bunch here to help you realize your wildest construction dreams and plans. The Builders are at your command: build, paint, tear down and PLAY – Toca Builders is as much a tool for creating constructions as it is a world in which to create your own fantastic games. Toca Builders is the first toy for me as a Play Designer to oversee from start to end, and with the newcomer’s ambition I feel we’ve pushed the envelope of what a Toca Boca toy can be. Me Tycoon Me Tycoon is a casual, simulation game that offers young people a way to find out more about resources and opportunities about future careers. Young people often lack the resources, help or opportunities to think about their career. Being able to find out about different types of work, get to grips with transferable skills, or discover the changing nature of the jobs market usually doesn’t happen until well after leaving school. We set out to create a captivating and satisfying online experience that would encourage young teenagers to proactively explore career opportunities; combining videos of real people doing real jobs within a game world based on skills, activities and money to determine happiness. We built an online social game that encourages players to explore and develop their virtual life, and compete with others to rise to the top. Players have the ability to choose between studying, taking up hobbies and choosing from a wide range of career paths.
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Admongo Created by the Federal Trade Commission and PR agency Fleishman-Hillard, Admongo explores the fact that children spend billions of dollars a year on products and services, and influence billions more in family purchases. Advertising is ubiquitous, and the distinction between advertising and other content in new media — advergames, for example — often is blurred. It is likely that many children may not understand when they are being “pitched” a product or service. The heart of the learning experience is Admongo.gov, an interactive website that teaches core ad literacy concepts through an entertaining game with multiple levels and challenges. A curriculum was designed to equip children with the skills they need to recognize why, where, and how commercial messages are constructed and placed. The game is working its way into classrooms and libraries to assist children in learning this core, 21st century skill.
Quest - Write text adventure games and interactive stories Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere. Stop Disasters Disaster prevention awareness on a grand scale. This game for the UN ISDR tackles the very real issue around the World of saving lives and reducing the financial impact that natural hazards cause when they turn into disasters. The aim of this game is simply to raise awareness of how disasters affect people every day and how often very simple measures can save many lives. Whether you call it serious gaming or ‘edutainment’, projects such as these are tough to get balanced, as too many facts turn people off and too much ‘fun’ lessens the gravity of the subject matter.
From Game Design Elements to Gamefulness: Defining Gamification The proceedings of the 2011 MindTrek conference are finally online in the ACM Digital Library, and with it, the paper I co-wrote with Rilla Khaled, Dan Dixon, and Lennart E. Nacke on “defining the damn thing” – that thing being “gamification,” of course. Here’s the abstract: Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games.