background preloader

Light-Bot

Light-Bot

Learn Create a 3D T-Rex Game Grades 2+ | Blocks Dance Party Minecraft Hour of Code Escape Estate Grades 2+ | Blocks, Python Code a 3D Space Invaders Game Minecraft Timecraft Rodocodo: Code Hour Pre-reader - Grade 5 | Blocks NASA's Space Jam Make a Flappy game Long Live Wakanda Grades 6+ | Blocks Hello World CodeMonkey Jr.: Pre-coding for Preschoolers Pre-reader | Blocks My Google Logo Grades 2-8 | Blocks Coding Town Grades 2-5 | JavaScript Mario's Secret Adventure: Build Your Own 3D Mario Game CodeCombat: Goblins 'n' Glory Grades 6-8 | JavaScript, Python Code Farm: Plant a Garden Blocks Jumper: Game Creation Make Shapes with Code Pre-reader - Grade 5 | JavaScript, Language independent (can be taught in multiple languages) AI for Oceans Grades 3+ | AI and Machine Learning The Grinch: Saving Christmas with Code Bot is sus?! Grades 2-8 | JavaScript | Internet Explorer 11, Microsoft Edge, Chrome, Firefox, Safari Code Club World: Make cool stuff with free coding games and activities Grades 2-5 | Blocks Dragon Blast Design your Hero

Kodable Kodu Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input. Programming as a Creative Medium The core of the Kodu project is the programming user interface. The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Key Features Kodu provides an end-to-end creative environment for designing, building, and playing your own new games. High-level language incorporates real-world primitives: collision, color, visionUses Xbox 360 Game Controller for input — no keyboard requiredRuns on XBox 360 and PCInteractive terrain editorBridge and path builderTerrain editor - create worlds of arbitrary shape and size20 different characters with different abilities

RoboMind.net - Welcome to RoboMind.net, the new way to learn programming Robocode Home Alice and Garfield - Tutorial Welcome to Programming with Garfield in Alice 2 (version 2.4). Creating an Alice animation involves two activities: setting up the scene (characters and props) for your story writing the program code for creating an animation with the characters in the scene. Tutorial 1 will walk you through setting up the scene. Tutorial 2 will illustrate how to write the program code Tutorial 1: Scene Setup for an Animation In this section of the tutorial, you will open an Alice world that has already been started for you and add two characters to the scene, Garfield the cat, and his companion, Odie. Tutorial 2: Creating Code for an Animation In this section of the tutorial, you will create program code to animate characters in a scene. Alice 2 does not require "installation" in the same way that many other software applications do. Click on the following link: Alice 2 download page Download the preferred version of the software zipped file to the desktop.

Hopscotch FlowGrid Control FlowGrid Updates 17th May 2006 : v1.1 Added subroutine handling, and the fonts in the boxes are now a consistent size. 17th May 2006: v1.2 Added support for Mimics (see below). Two releases in one day :) 18th May 2006: v1.3 Added nicer looking arrows on the 3 way junction, Turbo Speed, Sound Effects and 3 built in Mimics : a solo traffic light, a road junction, and a zebra crossing. 25th May 2006: v1.4 Added Lighthouse builtin Mimic, small bug fix on Mimic reset. Instructions / Frequently asked Questions It's not very complicated to operate ; but here are some questions about setup and usage. To put objects on the screen, click on them on the toolbar (on the right), then click on the grid in the main window. Download from here ; Feedback and Suggestions or Bugs please via email. This needs the .NET 1.1 Framework to work. Flowol Mimics The program now works with Flowol Mimics that require only Input and Output.

CodeCombat - Learn how to code by playing a game Teach yourself programming, part 1 | Get Real Part 1 of the TYP series. Read part 2. Since we’re finally getting in to summer, it’s a good time to think of some summer projects to keep the brain going. If you’ve thought about becoming a programmer, the summer is a great time to start tinkering and learning, so you can use those skills in next year’s OGPC, or even in some of the several robotics competitions! This is the first part in a series of posts for the summer, which should help get anyone off the ground in the programming world. Traditional stuff MIT OpenCourseWare’s Introduction to Computer Science and Programming—one of the most useful links here. Tutorials Book-style sites “Maths for (Games) Programmers”—very dense, but very usefulWikibook called “Video Game Design”Link to “The Game Maker’s Apprentice” website—the book is not free but there are some chapter previews on the siteInteresting but very mathy article called “Sin & Cos: The Programmer’s Pals!” Videos Websites, Blogs, etc. Games Be Sociable, Share!

Gamestar Mechanic LogiCity - Introduction

Related: