EZPlatformer (Flixel) - Flash Game Dojo From Flash Game Dojo This tutorial will introduce you to Flash, ActionScript and Flixel from the programmer's perspective, and walk you through the creation of a simple platformer. This tutorial was originally written for and published in Game Developer Magazine. Getting Started Building a game, like building an Ikea desk, requires a few simple tools. Windows: For Windows users, we recommend downloading an awesome piece of free software called FlashDevelop from their official website - just click on the yellow box in the upper right that says 'Latest Release'. Mac: For Mac OSX users, we recommend Flash Builder, which is free for 30 days, and includes the Flex SDK (the collection of files and utilities that allow us to program Flash games), so there's just one download and one installer. Making a Game For anyone new to creating games, using an established game library can help speed things up by taking care of a lot of the basics of game code. A Short Tour of Flixel Step 1: Adding Flixel
Code We love to publish source code and tutorials and you’ll find plenty of them on this site. We’ve split them into 4 main sections: HTML5 Game Development We spend each and every day coding HTML5 games for clients big and small, so naturally we're building up a collection of tutorials and articles around this subject: Flixel Power Tools Flixel is a powerful game framework for AS3. Flash Game Dev Tips The Flash Game Dev Tips are a series of articles about game development in Flash. ActionScript 3 Everything related to ActionScript3 can be found here. Simon Jackson's Blog - Mastering Unity 2D Game DevelopmentAnimation Curves The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. In the run up to the launch of my first published title (a book this time) I’ve done some short snippets from some of the many exciting things you will learn within its pages. The sample project and code for this snippet can be found here: – AnimationCurves.zip *Edit – seems only 5 minutes since I posted this article and already we fine other useful frameworks to assist with using AnimationCurves on their own. This handy little project enables some interesting Editor enhancements to allow copying, pasting and even the extraction of animation steps from a curve. Mastering Unity 2D Game Development Through its pages you will build an RPG game framework which you can then extend and make your own, the aim is to give you enough hints, tips and help to build your own finished game. Animation Curves
CodeMonkey Atmosphir - Atmosphir Wiki: The Atmosphir encyclopedia Atmosphir (released in October 2004 for private beta) was a 3D adventure game for Mac, PC and Linux. It was based entirely on user-created levels and games. The game went under numerous updates and changes. Overview Edit Atmosphir was primarily a 3D design tool, allowing designers to use not only simple blocks, but also props and hazards. Gameplay Edit Gameplay was varied depending on what a certain user decided to create, but the most popular forms of levels were as follows: Platforming - Consisting of mainly jumping and avoiding obstacles in order to eventually get to the finish flag. These are just some of the wide and varied gameplay elements in Atmosphir, it really depends on the preference of the user. Design mode Edit Designing levels was at the heart of Atmosphir - any user was able to create a level using blocks, props and power-ups, allowing for a huge creative range. Single player The game's single-player element was based entirely on user-created levels. Multiplayer Co-operative mode
Desarrollo de videojuegos: Entrevista a Xklibur En esta oportunidad pude entrevistar a la genial Xklibur acerca del desarrollo de videojuegos, los procesos y dificultades, así como también lo que significa abordar un videojuego desde lo creativo, la lógica misma, la temática y planificación completa del mismo. Espero que lo disfruten! ¿Cómo comenzaste a crear videojuegos? Desde que mis padres me regalaron un Nintendo surgió mi irracional deseo de desarrollar videojuegos. The Ninth Corpse - juego en desarrollo. Un día descubrí Flash, junto con Flash descubrí Cristalab, me registré, estudié Actionscript 2 por mi cuenta y realicé mi primer jueguito en Flash sobre dicha comunidad. ¿Cómo es el proceso creativo detrás de un videojuego? Todo comienza con varias ideas, generalmente ambiguas. The Rainbow Machine - Imágenes inéditas. ¿Cómo son los tiempos que debes manejar? El tema de los tiempos de desarrollo es bastante difícil de manejar. ¿Cuáles son tus herramientas? No tengo ninguna influencia específica al momento de crear la historia. NagiQ
DelphiForFun Home Games | Elegy-Educators Over 200 academic institutions are now using Elegy in the classroom. If you are interested in purchasing academic licenses, please e-mail us at support@dejobaan.com. Explore distant worlds inspired by the works of British Romantic era poets, and write fiction about the people who once lived there. For creative writing classes, Elegy inspires students to write stories, poems, and songs by combining a loose narrative framework with hand-painted art and rich soundscapes. In English as a second language (ESL) classes, students practice their grammar skills by entering short phrases into fill-in-the-blank sections that serve as the narrative framework. “One of my students has dyslexia and struggles with reading and writing. Dejobaan is working with educators in K-12, ESL, and university programs to develop lesson plans. The game launched on December 10th 2011 for Windows, Mac, and Linux on Steam. What is Steam? How do I install the game with a Steam key? Help!
001 Game Creator XKlibur — Blog & Design Bunker