FlashPunk Library ActionScript: The Definitive Guide | O'Reilly Media I've been working and experimenting with Flash ActionScript as far back as the early days of version 4. Although I am (and will forever remain) a Flash designer in essence, I've always been keen on developing my programming skills and pushing the envelope of what Flash can do as far as possible. Flash 5 ActionScript was a joy to behold, but with sub-standard documentation from Macromedia and a series of unsatisfactory and mostly egocentric books from many independent writers, I, like all ActionScript warriors, had to rely on scattered online resources, trial and error, and long hours of .FLA dissecting as the best available source of knowledge and training. I'm not saying that it was a waste of time, but certainly not a pretty situation at all. Enter Colin Moock's ASDG. Although I was already a long-time frequenter of Moock's site and held much respect for the man's knowledge and approach, I still had doubts about whether that would necessarily warrant a good book author.
Classes - ActionScript® 3.0 Reference for the Adobe® Flash® Platform Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript (as opposed to global functions or properties). The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index. Class Package Description AAAARecord flash.net.dns The AAAARecord class represents a Domain Name System (DNS) AAAA resource record containing an IPv6 address. AbandonCommand lc.procmgmt.commands The AbandonCommand class executes the abandon operation for a task. ABRUtils org.osmf.net ABRUtils provides utility functions used in the Adaptive Bitrate components AbstractConsumer mx.messaging The AbstractConsumer is the base class for both the Consumer and MultiTopicConsumer classes. AbstractEntityMetadata com.adobe.fiber.valueobjects AbstractEvent mx.rpc.events The base class for events that RPC services dispatch. mx.rpc
Simon Jackson's Blog - Mastering Unity 2D Game DevelopmentAnimation Curves The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. In the run up to the launch of my first published title (a book this time) I’ve done some short snippets from some of the many exciting things you will learn within its pages. The sample project and code for this snippet can be found here: – AnimationCurves.zip *Edit – seems only 5 minutes since I posted this article and already we fine other useful frameworks to assist with using AnimationCurves on their own. This handy little project enables some interesting Editor enhancements to allow copying, pasting and even the extraction of animation steps from a curve. Mastering Unity 2D Game Development Through its pages you will build an RPG game framework which you can then extend and make your own, the aim is to give you enough hints, tips and help to build your own finished game. Animation Curves
ActionScript 3 Collection Class — Michael James Williams A while ago I was trying to find a Collection class that I could use in some Flash project or other, and I kept coming up empty-handed. Eventually I realised that the Array class had a lot more functionality than I was expecting (having based my assumptions on how arrays work in other languages), and it served my purpose for a while. Eventually I needed something a little more powerful, so I wrote a Collection class myself, using an array as a base. I think the benefits of this class will be obvious to anyone that uses tags on a regular basis. If you’re interested, you can grab Collection.as here. Public Methods and Properties I’ve removed the methods and properties from Array that were not relevant (like anything to do with sorting) but I’ve kept the rest, as well as adding a few new ones. Methods from the Array class: Methods very similar to those from the Array class: Properties very similar to those from the Array class: New methods: Examples and Benefits Running the above would trace:
senocular.com Pages: 1 | 2 | 3 | 4 | 5 Note: Work in Progress As a work in progress, expect this content to change over time. Some sections may be added, others removed. Newest additions, like this paragraph (not counting smaller edits), will have a green line noted in the left margin. Older but still new edits will have a lighter green color. There are three levels of edit ages. With Flash CS3 comes support for ActionScript 3.0 - the newest, standards-based programming language for Adobe Flash (SWF) movies and applications. The goal of this article is to help acclimate you to working with ActionScript 3.0. Requirements Flash CS3 A Basic understanding of ActionScript or at least JavaScript Not using or don't have Flash CS3? A Brief History of ActionScript in Flash Early syntax of ActionScript 1 with Flash 3 was simple and verbose and functionality was based mainly around frame navigation and basic mouse interaction. Flash MX 2004 (7) introduced ActionScript 2.0. Note: ActionScript 1 and 2 Flash CS3 IDE // ok
DelphiForFun Home Flash - AS3 Tutorials - Building a Flash game with Actionscript 3 - Swinburne Faculty of Design Tutorials - free video tutorials Author: Bill Trikojus Back Like this? Click a link below to share it... 2008-09-09: bong said:hey thanks for this ... this is really gread can you post an iphone or downloadable? Garbage posts and SPAM will be deleted. List of Flash Gaming Engines Tutorial GitHub repository. Introduction Today we have released an update to Photoshop CC that includes Adobe Generator. Read the announcement here. Adobe Generator is a Node.js based server plugged into Photoshop via Kevlar API (ExtendScript). This extends Photoshop scripting layers to three complementary options: ExtendScript (write and run *.jsx scripts directly from File -> Scripts)Photoshop Server (remote connection to Photoshop over TCP/IP, e.g. control Photoshop from iPhone/Android or other apps on the same machine)Generator Each one of them have a bit different use-case, however ExtendScript is still used in the end for invoking commands on Photoshop. Relationship between Photoshop scripting layers Primary use-case of Generator is to generate data or connect to resources from inside Photoshop, which is the OUTGOING direction. On the other hand with Photoshop Server, you are connecting to Photoshop, which is the INCOMING direction and that requires a password set by a Photoshop user.
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