The Differentiator Try Respondo! → ← Back to Byrdseed.com The Differentiator The Differentiator is based on Bloom's Taxonomy, Kaplan and Gould's Depth and Complexity, and David Chung's product menu. Try It In: French Dutch • Tweet It • Like Byrdseed • Pin It Students will judge the ethics of the [click to edit] using a textbook and create an essay in groups of three. Revised Bloom's Taxonomy adapted from "A Taxonomy for Learning,Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives" by Anderson and Krathwohl Depth and Complexity adapted from The Flip Book by Sandra N. Depth Big Idea Unanswered Questions Ethics Patterns Rules Language of the Discipline Essential Details Trends Complexity Multiple Points Of View Change Over Time Across the Disciplines Imperatives Origin Convergence Parallels Paradox Contribution Key Words Consequences Motivations Implications Significance Adapted from David Chung and The Flip Book, Too by Sandra N. Group Size One Two Three Four
Glencoe Online - Explore Virtual Math Manipulatives Virtual manipulatives are visual objects on the computer screen that the student can manipulate through mouse clicks, or through drag-and-drop movements, which moves or modifies that visual object in some way. The learning process comes from the student observing the behavior of the object and then understanding how and why it changes the way it does after being manipulated. This "understanding" makes up the learning process through virtual manipulatives. Main Page of Glencoe Manipulatives When you first access the Glencoe virtual manipulatives tool, it looks a lot like a paint or drawing application. Choosing a Grade Once you choose the grade level, the other two menu items adjust accordingly to only include the choices that are age appropriate. Choosing a Background The variety of choices in each of these options is impressive. Workmats are simply layouts that teach different lessons, including Black Calendar, Part-Part-Whole and Horizontal Split. Boat for Bears Boat for Bears in Use
Selecting the Right Technology Tool: Wikis, Discussion Boards, Journals, and Blogs (Essays on Teaching Excellence) Part Two Selecting the Right Technology Tool: Wikis, Discussion Boards, Journals, and BlogsTami J. Eggleston, McKendree UniversityThe POD Network Teaching Excellence Essay Series, 2010-11 In this essay, Eggleston discusses how daunting many faculty find selecting the right technology tool can be. To help with this task, she compares common electronic tools and uses Bloom’s Cognitive Domain Taxonomy (1956) and Chickering and Ehrmann’s Seven Principles of Good Teaching (1996) to connect these tools with skill development teaching goals and effective teaching practices. You can read the entire article or browse CFT resources on academic integrity including our teaching guide on technology and learning which features information on blogs and wikis. In this blog post, we’ll expand on Eggleston’s essay and offer you an overview of blogs. What is a blog? Blogs are part of what Randall Bass and Heidi Elmendorf, of Georgetown University, call “social pedagogies.” When to use a blog Ready to get started?
TOP 10 exerciseurs en ligne - gratuit TOP 10 EXERCISEURS - CREER DES JEUX PEDAGOGIQUES ou EDUCATIFS / GRATUIT / LANGUES Sélection des meilleurs sites gratuits pour créer des jeux en ligne pour l’apprentissage des langues (PC et/ou IPAD) Critères de sélection : - Possibilité d’utiliser texte / image / son - Variété des jeux proposés (pas uniquement des quiz !!!!!) - Gratuité - Facilité d’utilisation Site germano-suisse, multilingue, proposant une vingtaine de jeux. Création en ligne (pas de téléchargement), Compatible SCORM, Compatible IPAD, possibilité d’utiliser les jeux créés par d’autres… Jeux proposés variés et ludiques (quiz image/texte/son, relier, mettre en ordre, vidéo avec questions, pendu, mémory, trouver sur image, ordre de grandeur,….) Les plus - Générateur de voix intégré ! - Variété des jeux… - Compatible IPAD Les moins= ????? Site espagnol (version française et anglaise disponibles) proposant des jeux variés (devinettes avec indice, dialogue, image mystère,….) dont certains avec du son… Les plus - Bientôt compatible IPAD
Lesson Plan Maker Need Tons of New Worksheets? - 50,000+ printables - Save Time! View Now... Math and English Language Arts - 15,000+ English - 5,000+ Math See It Here... Lesson Plan Maker Making a lesson plan is easy. Directions: Just fill in the sections below. Applets per la matematica Una raccolta scelta e assistita di programmini, denominati applets, da usare online. Per permetterci di migliorare la nostra offerta, chiediamo cortesemente ai docenti di rispondere online al nostro brevissimo questionario di valutazione. Gli applets sono stati sviluppati dal “Freudenthal Institut Researchgroup in Mathematics education” di Utrecht, in Olanda nel corso di parecchi anni di ricerca e di sperimentazione. Ogni programmino è accompagnato da una breve descrizione e da una scheda didattica dettagliata. Gli applets sono scritti nel linguaggio di programmazione Java. 60 APPLETS ORDINATI PER ARGOMENTO Numeri / Stima / Operazioni Equazioni Algebra / Calcoli Algebra geometrica Geometria
Google Sketchup for creating 3D images in the classroom Google Sketchup is free downloadable software for creating 3D images. It is installed on all Falkirk primary school PCs and it can also be downloaded from Google Sketchup can be used to create simple 3D images of classsroom or household objects, or buildings or streets. It comes complete with inbuilt tutorials which provide a great way to get started. This is a teacher guide to uses of Google Sketchup at different age ranges with examples and step by step guides. The videos below give a quick introduction to what Google Sketchup can do. For a whole series of video tutorials for getting started go here: Below is an example of a video tutorial showing an example of how to incorporate Sketchup in history teaching where the tutorial shows how to create a Motte and Bailey castle in Google Sketchup.
Scratch Lesson Plan | Scratch Programming Resources and Videos This lesson plan has been fully revised in September 2009 and is being used to help structure classes in several primary schools in Sussex in the south of England. Originally we devised written notes for teachers and parents but have now moved to providing video lessons for direct communication with the adult or child learning Scratch. Scratch is designed for 8-12 year olds to learn a particular style of programming suited to creating interactive applications with multimedia content. Scratch is often used informally within a school computer club with pupils encouraged to work in pairs on projects that interest them. The lesson plan is designed to run over six sessions held either in the classroom as part of the ICT curriculum or during an after school computing club with two follow on sessions for creating projects to become part of a class showcase. You can view the following pages and associated videos or download a document you can print to help you structure your own lessons. Lessons