CSS, JS or SMIL: What Should You Use For Animations? – Designhill Blog Web designers usually have three different tools available at their disposal for creating animations. These tools are CSS, JS or SMIL. But the bigger question here is- which is the one that offers maximum benefits in terms of functionality and near perfect designs? Well, each of these tools have their own set of pros and cons. And that’s why, it makes sense to compare all three in regards to specific web design requirements in order to arrive at a well-informed design decision, every time. Here is a little smattering on each of these tools along with their pros and cons intended to help web designers understand which amongst these is the best tool for creating animations.
The Best Encoding Settings For Your 4k 360 3D VR Videos One of the most time consuming and frustrating tasks we encountered during our first 360 3D video productions was finding the optimal encoding settings for each of the currently available VR headsets. Each platform supports different resolutions, frame rates, codecs, and bitrates. This article explains the settings we started with, what we learned from analyzing some of the legends in the field (like Chris Milk and Felix & Paul), and finally we’ll share a simple yet powerful free tool we built to help you encode your VR video content with the best possible settings. Let’s go! Our ignorant phase
Nunjucks You've been looking for a more sophisticated templating engine for JavaScript. Here it is. Rich Powerful language with block inheritance, autoescaping, macros, asynchronous control, and more. Heavily inspired by jinja2 Fast & Lean High-performant. Small 8K gzipped runtime with precompiled templates in the browser Extensible Crazy extensible with custom filters and extensions Everywhere Available in node and all modern web browsers, with thorough precompilation options Who's Using It? Developers The SDK contains everything a developer needs to rapidly get their project going, polished and deployed, including: A complete version of the JavaScript Engine code is available for developers to browse and use during debugging. The Engine is completely modular allowing developers to select exactly what features they want to use, and modify or replace anything that isn't suitable for their game. The SDK includes a wide range of feature and code samples. The aim of these samples is to cleanly demonstrate to developers how to use all the different parts of the game engine. All of the code is fully documented and explained, and suitable to paste into your own project as a starting point for getting a new feature implemented.
AudioMesh AudioMesh I wanted to do a new experiment that maps the audio to mesh distortion. Uses three.js and Flash. Reflection map by Paul Debevec Web Animations Conformance requirements are expressed with a combination of descriptive assertions and RFC 2119 terminology. The key words “MUST”, “MUST NOT”, “REQUIRED”, “SHALL”, “SHALL NOT”, “SHOULD”, “SHOULD NOT”, “RECOMMENDED”, “MAY”, and “OPTIONAL” in the normative parts of this document are to be interpreted as described in RFC 2119. However, for readability, these words do not appear in all uppercase letters in this specification. All of the text of this specification is normative except sections explicitly marked as non-normative, examples, and notes. [RFC2119]
Total Cinema 360: Virtual Reality Software Proprietary software tailor-made to tell your story. Our suite of customizable players are developed in-house to distribute your 360° videos across web, mobile, desktop, and virtual reality headsets like the Oculus Rift. Web Our Total Cinema 360° Web Player lets you experience 360° videos on the web from both desktop and mobile browsers. Built with HTML5 and WebGL, the Web Player operates seamlessly on Chrome, Firefox, and Safari on Windows, Mac, iOS and Android. With a WebVR browser or Google Cardboard, you can view any of our content in Virtual Reality. A Lean and Mean Un-opinionated Templating Engine - CodeProject Download Clifton.Core.TemplateEngine.zip - 89.4 KB Table of Contents Introductory Rant I've fussed with the templating engine RazorEngine in conjunction with Microsoft's Razor parser and code generator and every time I fuss with it, I spend far too much time getting the NuGet dependencies working correctly, and I've never been able to get the whole ApplicationDomain thing working correctly so that I don't end up with hundreds of temporary assembly files in my bin folder. Worse, this is not a solution that "just works" out of the box. Just try cloning the RazorEngine repo and trying to compile it.
DELIGHT ‐ Native to the Web Realistic Camera Model Demo This demo features a physically based camera which includes techniques like bokeh depth of field, glare, lens flares, film grain, dynamic color grading and more. It uses advanced techniques such as physically based shading, deferred rendering, HBAO and variance shadow mapping. Please select medium quality if your computer is not on the high-end. Play around with this DELIGHT Engine powered demo. Three.js - examples Three.js Examples The goal of this collection is to provide a set of basic and instructive examples that introduce the various features in Three.js. The source code for each page contains detailed comments. Hosted at GitHub.
5 Reasons Why JavaScript is The Perfect Next Step After Learning HTML5 And CSS3 Ups... I guess the headline of this article already spoiled the surprise answer to the “what’s next” question. Sorry about that :) So let’s get straight to the point. The reason why I’m writing this post today is because lately I have been getting more and more questions like the following from students of my online course Build Responsive Real World Websites with HTML5 and CSS3: VR Desktop — Experience macOS in Virtual Reality for Mac Experience macOS in Virtual Reality Download trial. Requires Oculus Rift DK2 and macOS 10.11 or later.