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Download Free HDRI Maps

Download Free HDRI Maps

http://hdrmaps.com/freebies

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sIBL Archive Installation Each thumbnail links directly to an archived sIBL-set. Watch out, these are big downloads. trueSKY for Unreal Engine 4 – Simul trueSKY for Unreal Engine 4 Roderick Kennedy 2015-07-31T13:40:05+00:00 Simul trueSKY is now available as a plugin for Unreal Engine 4. It comes in two versions: for professional developers, the full-featured trueSKY comes with full source code on PC, Xbox One and PS4. For independent and amateur developers, trueSKY Alpha comes as a subscription for Windows PC. You can buy a licence for £100.

bodies-in-motion 30 second sequences from BiM Not long ago, I had twelve artists from Natural Motion (of Morpheme and Clumsy Ninja fame) into Somerset House, my home away from home, for a four day anatomy workshop. At the end of each day we would take about 20 minutes to draw from the Bodies in Motion library. sketching from BiM Modo (Solidwork) MODO for SolidWorks Kit Kit for MODO 701, 601 & 501 (Windows Platform Only) The MODO for SolidWorks Kit is for design and engineering visualization professionals wanting to import SolidWorks parts, bodies and assemblies into MODO.

Gottfried Hofmann - Blender Network - Connecting Blender Professionals I'm a Blender trainer and VFX-artist from Erlangen, Germany and Founder of the Tutorial-Website BlenderDiplom.com. Up to today I have worked as freelance artist, one-on-one-trainer, instructor and author of numerous articles and tutorials on Blender. My main strength is to figure out complex problems related to simulations, shaders and compositing. I'm holding a diploma in computer sciences. Language: German, fluent in English

Modeler for UE4 Subscription ( Windows MacOSX ) SpeedTree® for Games, the vegetation software making AAA games great since 2003, has come to Unreal Engine 4 Subscription! Featuring our unique, award-winning combination of procedural plus hand-modeling approach, SpeedTree is a design package powerful enough to meet virtually any vegetation modeling requirement, from architectural backgrounds to Academy Award®-winning visual effects. Game Arts Institute – Program The Game Industry is a rapidly expanding field and offers jobs for artists of all types. Our programs are created to maximize your potential and help you join in the nearly $80 billion industry. We’ve come a long way from 8-bit arcades. Video games today are packed with intense details, realistic textures and complex interactions. This means that as an artist, you need to be at peak performance.

Creating Realistic Grass in Blender Let’s welcome Jonathan Lampel to Blender Cookie Tutorial: Learning how to create realistic grass in Blender Hi guys, and welcome to this written tutorial about creating realistic grass in Blender. This blender tutorial is meant to teach you how to create and add grass to whatever scene you need, by showing you a simple and fast technique. Tutorial Complex, slot-based inventory system EDIT:Started the series. Scroll down to get a link to the newest episode!Introduction:2 years ago i started using Unreal Engine 4 and learned a lot watching different tutorials and the livestreams. However, i noticed that there are many tutorials about basic stuff (e.g. navigating in the viewport) but few about the more complicated things like building a turn-based combat system or a dialogue system. I know that there are a lot of tutorials about inventories as well but i think that most of them are on a really basic level and therefore can't be used in a real game. Because of that, i spent the last 3 weeks working on a complex inventory system which is both very functional and easily customizeable.

BaseMesh A base mesh is a low-resolution polygonal model that can be used as the starting point for digital sculpting. Creating a Base Mesh When using a sculpting app it's usually best to create a cage or basemesh that is as close as possible to 100% quads.

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