drawthrough BLOG - DRAWTHROUGH: the personal and professional work of Scott Robertso
Welcome DVDs Bio
Thumb War - Design Iteration Combat Simulation
THUMB WAR : Design Iteration Combat Simulation by Paul Richards Updated 07/04/09 Ten-hut, fellow concept grunts! The following text is a condensed adaptation of some recent workshops I've spoken at on the theory/practice of thumbnailing, and is not a verbatim transcript.
Kemp Remillard Concept Art and d-sign
Skip to Content Scroll Down!! CGW class Star Citizen
PSG Art tutorial
Foreword I believe there is logic behind why a picture works or not. I also believe that humans are meat machines, and that one day computers will be able to emulate humans and what we do.
george Hull - Krop Creative Database
Congrats NB and the folks at Image Engine VFX- & Thanks for asking me to contribute! Take 1 sketches for the deportation hanger on Elysium based on NB notes. I roughed out a quick set and explored compositions. All deportation sketches were done in just one pass then given to VFX to evolve. Wish I'd had time to design +paint properly!
Paul Robertson
-Artificial neural network- Remember to check my patreon for sketches and works in progress 🌟Celestial Core🌟 As usual you can see the sketches and works in progress of this on my patreon backer’s blog. Here’s something cool.
Art of Francis Tsai » environment design
space opera: Galactic Imperium Orbital Station N-128 A finalized design, finally. Well, probably still time for some tweakage. Wanted to get some of that 70s era, Joe Johnston/Nilo Rodis-Jamero practical model feel for some of these ships and outer space locations. The earlier concept sketch is at the bottom.
"Light into the Dark" Contest by ^kuschelirmel on deviantART
Vision Afar - Illustration
Illustration
2D 3D Low poly / High poly
Jeudi 22 mai 4 22 /05 /Mai 01:04 Dimanche 27 avril 7 27 /04 /Avr 04:43 more quickies.... Mardi 22 avril 2 22 /04 /Avr 06:20