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Twine: a tool for creating interactive stories

Twine: a tool for creating interactive stories
You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready. Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes. Twine was originally created by Chris Klimas in 2009 and is now maintained by a whole bunch of people at several different repositories. Wiki tutorials, documentation

http://twinery.org//

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How to Write Screenplays Using Microsoft Word: 9 steps Edit Article Edited by Moneybox35, Teresa, BW, Antarctica and 11 others Why should you pay hundreds of dollars for script writing software when you already own the most powerful program out there: Microsoft Word! » Twine Resources PORPENTINE Twine is a simple but powerful game creation tool focused on hypertext. Anyone who can use a text editor can use Twine. When a game is finished, it generates an HTML file that can be played by anyone with a browser. Twine has been used to create text adventures, interactive poems, strategy games, educational tools, real time games, and much more. Download it here (latest version: 1.4!) Note: The latest version of Twine and the creation of the new Twine site makes some of the information on this page obsolete.

auntie pixelante › we must make the games we wish to play in the world jeanne thornton is a good friend and big sister figure, and has been a part of my literary career since the very beginning, when she edited rise of the videogame zinesters. she’s the author of incredible books like the black emerald and amazing comics like bad mother, but back in the day she produced a bunch of games with a shareware game-making tool called zzt. when i was putting together a questionnaire for my book on zzt, which i sent to people who responded to an open call for interview subjects, jeanne helped me decide which questions went into it. as part of this process, she was also the first person to answer it. 1. what’s your name? this can be a psuedonym, an internet handle, whatever. a name to use when i quote you. Jeanne Thornton / bongo 2. what are your preferred pronouns? (she, he, they, etc.)

Inspiredology - Design Inspiration Lab Get the FlatPix UI Kit for only $7 - Learn More or Buy Now One thing that I love about logo design is how unique and personal it can be. Despite having such a small canvas size to work from, if you gave 100 different designs the same logo design brief, you can be sure you’ll get back 100 different logo designs. Seven Top Authoring Tools by Joe Ganci “You choose the tools you need depending on the instructional design you need to implement, the venues to which you need to deliver, your budget and schedule, and other factors. I hope this table helps you to reach your eLearning goals.” Recently The eLearning Guild published a research report written by yours truly, entitled Rapid eLearning Authoring: Top Tools, in which I analyzed the results of the continuous surveys to which thousands of Guild members respond. The results proved enlightening. In the report, I lay the groundwork for understanding and adopting tools, and then cover in good detail each of the top-seven tools.

How I Use Mindmapping to Write I use lots of tools for writing. The other day, I talked about the importance of writing practice. Today, as I’m working on a new speech, I wanted to share another tool I use: mind mapping. Before you ask, because the technology minded of you often do, this particular mindmapping software is called Mind Node and it’s for Mac. There are plenty of tools for Windows and some that operate online. Tutorial on 9845 Game Design Why and How As long as automated data processing exists, implementing games on computer systems had been one of the most deeply settled desires of any computer programmer. One reason of course is the challenge. Games always had been the killer applications for each computer generation, especially within the personal computer domain. This was true with the very first systems and still is one of the most important driver for the development of faster personal computer systems.

Jeff Koons Must Die!!! by Hunter Jonakin Jeff Koons Must Die!!! is made up of a fabricated 80’s style stand-up arcade cabinet, and a simulated digital environment presented in a first-person perspective. Viewers must pay twenty-five cents to play the game and the virtual environment is traversed with a joystick and two arcade buttons. The premise of the video game is to allow the viewer to virtually destroy work by the artist, Jeff Koons. Download Jeff Koons Must Die!!! Download is available for Mac and PC on a pay-what-you-like basis, with no minimum required.

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