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Projections in the Forest

Projections in the Forest
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catherine nelson's labyrinth landscapes submerge viewers in a fictional flood of flora jun 27, 2016 catherine nelson's labyrinth landscapes submerge viewers in a fictional flood of flora catherine nelson’s labyrinth landscapes submerge viewers in a fictional flood of flora(above) submerged no. 1, 2016 | pigment print from digital photograph at the start of june, designboom featured photographer catherine nelson‘s ‘worlds’ — a series of spherical landscapes pieced together from hundreds of individual photographs shot across the world. the digitally stitched, miniature planets blur the line between fiction and reality, forming fabricated universes that see flora and fauna meet bodies of water and animal wildlife in an orb of carefully-placed imagery. nelson’s latest body of work continues to expand the potential of photography beyond its traditional scope. combining her training as a painter with her expertise in cinematic visual effects, the artist’s mesmerizing ‘submerged’ series forms immersive natural environments and labyrinth landscapes for viewers to get lost in.

VPT 7 | Conversations with spaces VPT 8 by HC Gilje, released may 2018. Video Projection Tool (VPT) is a free multipurpose realtime projection software tool for Mac and Windows. VPT 7 was downloaded over 100000 times, so in spite of a lot of other options available VPT still is popular. Among other things it can be used for projecting mapping on complex forms, adapt a projection to a particular space/surface, combine recorded and live footage, for multiscreen HD playback, for interactive installations using arduino sensors or camera tracking ++. VPT is very flexible in terms of control, with presets and a built in cue list, as well as control over almost every single parameter using OSC, midi, serial communication, built in LFOs and ArtNet. It also supports syphon (mac) and spout (windows) for sharing video streams between applications. VPT 8 is recommended for mac OS 10.12 or later and Windows 7 and 10 (although VPT 7 works great on Windows 7).and yes, it is still FREE! VPT 8 has a lot of under-the-hood changes. Download

mor charpentier | Lara Almarcegui Le travail que Lara Almarcegui développe depuis près de vingt ans questionne la frontière entre le renouvellement et le déclin des villes, en cherchant à mettre en lumière des éléments du monde urbain qui échappent souvent au regard. D’une part, l’artiste s’intéresse à des espaces abandonnés, des structures en phase de transformation, en questionnant l’état actuel de construction, développement, usure et dégradation de zones périphériques. D’autre part, elle tente de décrypter les liens multiples qui existent entre architecture et urbanisme, en établissant un discours sur les différents éléments qui constituent la réalité physique d’un paysage urbain en constante transformation. Lara Almarcegui a représenté l’Espagne à la 55ème Biennale de Venise, en 2013.

christopher santerre Bente Skjøttgaard — Ceramist Bente Skjøttgaard: Cumulus Congestus, Pierre Marie Giraud 10/10 – 8/11, 2014 Cumulus congestus no 1426 Stoneware and glaze, 2014 H 83 x 50 x 34 cm Photo: Ole Akhøj Cumulus congestus no 1422 Stoneware and glaze, 2014 H 64 x dia. 36 cm Photo: Ole Akhøj Cumulus congestus no 1428 Stoneware and glaze, 2014 H 65 x dia. 35 cm Photo: Ole Akhøj Cumulus congestus no 1427 Stoneware and glaze, 2014 H 65 x dia. 44 cm Photo: Ole Akhøj Cumulus congestus no 1424 Stoneware and glaze, 2014 H 60 x dia. 33 cm Photo: Ole Akhøj Large stack of clouds no 1431 Stoneware and glaze, 2014 H 78 x 64 x 50 cm Photo Ole Akhøj Cumulus congestus no 1432 Stoneware and glaze, 2014 H 67 x 43 x 34 cm Photo: Ole Akhøj Cumulus congestus no 1445 Stoneware and glaze, 2014 H 34 x dia. 21 cm Photo: Ole Akhøj Cumulus congestus no 1446 Stoneware and glaze, 2014 H 34 x dia. 22 cm Photo Ole Akhøj Cumulus congestus no 1447 Stoneware and glaze, 2014 H 35 x dia. 22 cm Photo Ole Akhøj Top of page

RECESSION DESIGN plastique fantastique + marco barotti breathing volume dec 03, 2015 plastique fantastique + marco barotti create breathable walls installation plastique fantastique + marco barotti create breathable walls installationall images courtesy of simone serlenga ‘breathing volume’ is an installation created by the berlin-based studio plastique fantastique and sound artist marco barotti that offers a unique experience, merging dynamic architecture and immersive sound design. it plays with the notion of space in an audio-visual context. upon entering, the public will be embraced between breathing walls constantly changing their physical volume, for approximately five minutes, creating a perception of being inside a living organism. four synchronized ventilators trigger the dynamics of the sound matrix and the movement of the walls by following the canon of the human lungs: inhale, exhale. subwoofers are placed in its interior, transforming the pulsing bass frequencies into the soul of the organism. the sound system is connected to the plastic walls

ronald van der meijs comments on consumerism with squaring the sphere dec 02, 2015 ronald van der meijs comments on consumerism with squaring the sphere ronald van der meijs comments on consumerism with squaring the sphereall images courtesy of ronald van der meijs dutch architect and designer ronald van der meijs was selected as one of 20 to participate in the 2015 sculpture space residency, which takes place over two months in utica new york. the north eastern city — approx. 50 miles east of syracuse — is one of many rust belt cities that suffered severe economic decline from the mid-20th century onwards. as industry disappeared, so did the town’s population, leaving countless warehouses and residences to rot with time. the fully inflated structure with its umbilical cord of hoses, brass air valve and pump video courtesy of ronald van der meijs the shape and extended pump refers to an older T.V.’s screen bulb the concave side of the structure amplifies the sound of the creaking bags fully deflated plastic chopping bags with punched out handles project info:

kouhei nakama diffusion envisions humans with textured skin dec 02, 2015 kouhei nakama envisions humans with textured animal-like skin nakama envisions humans with textured animal-like skinall images courtesy of kouhei nakama visual art director kouhei nakama presents his latest work titled ‘diffusion’, a short film that explores what humans might look like if they had textured and patterned skin like animals. the video, generated by CGI, showcases a body blended with different textures that range from organic to more alien, and computer-like. human’s flesh potential is elongated to its maximum capacity, changing colors and patterns, while questions regarding evolution arise. this great experimental short takes the viewer into a journey that flows along the music of kai engel. ‘diffusion’ is the title of the videovideo courtesy of kouhei nakama extruded dots on the skin change colors these dots transform into coral-like shapes an abstraction of the coral happens, morphing into white circuits these new patterns have a liquid feel project info:

Floating reflective orbs powered by hot air hover in the historic Grand Palais | Inhabitat - Green Design, Innovation, Architecture, Green Building Artist Tomás Saraceno recently displayed a set of futuristic reflective orbs at the Grand Palais in Paris. Each floating Aerocene sculpture is entirely powered by hot air, requiring zero fossil fuels to stay afloat. The Argentine artist has been working on the project for the past year, fusing sculpture with sustainable design and new technology. Saraceno’s Aerocene prototypes float amongst the Victorian iron and glass domed ceilings of the Grand Palais, an historic architectural gem. Made from thin layers of reflective silver foil and transparent plastic, the Aerocene orbs simultaneously reflect light and the intricate architecture of the Grand Palais’ ceilings. Related: Tomas Saraceno’s solar bell sculpture explores the concept of flying buildings The prototypes are meant to stay afloat using only air. + Tomás Saraceno Via Dezeen

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