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DAN LUVISI

DAN LUVISI

http://www.danluvisiart.com/showcase.html

Joe Peterson Joe Peterson is currently working as a senior concept artist at Blizzard Entertainment in Southern California. Joe has worked on video game titles like Starcraft II, Diablo 3, World of Warcraft: The Burning Crusade and Firefall. Link: www.xenopod.net Jed Henry Illustration Did you miss us? It’s been a while, but Dave has completed a brand new video (yay!): The Making of ‘Flight of Fantasy’.You can order your own handmade print at our website: ukiyoeheroes.com atelier-sento: Mizuka exploring the island’s harbourDetail from a scene of The Coral Cave, our watercolor videogame set in Okinawa. I’m excited to play this game!

Twisted Metal Concept Art by Tyler West Concept artist Tyler West has released concept art he created for Twisted Metal. Tyler worked for more than a year collaborating remotely with David Jaffe and Eat Sleep Play. Co-designed all in-game vehicles and characters. Created storyboards for vehicle and character game mechanics. 35 Funny Illustrations by Tiago Hoisel - with Exclusive Interview Today we have the special honor to discuss about digital art and painting with Tiago Hoisel. Besides the great collection of humorous illustrations that he has provided for us, Tiago also gives precious advice and shares interesting information in the below exclusive interview. Amazing creativity, detail and fun are the perfect words to describe his artwork.

Sam Spratt (Photo by Joey L ) Sam is a 24 year-old New York-based artist who graduated from the Savannah College of Art and Design in 2010 with a BFA in illustration. He immediately began work as Gawker Media's first-ever staffed illustrator where, over the course of 9 months, he created hundreds of on-demand illustrations and editorial packages that brought art to the world of tech-journalism. Since then, celebrities and corporations from around the world now come to Sam for their every creative need. From fine-art portraiture, to fantastical creatures and surrealism, to classical treatments of web and pop culture, and is deeply integrated into the beat of The Internet. Tens of thousands of people follow his social media presence devoutly as he generates viral illustrations on a regular basis--seen and shared by millions of people.

Color Theory 101 - DesignFestival First impressions are everything. How you look and how you present yourself can determine how you are perceived. The same goes for our design work. The impression that our work gives depends on a myriad of different factors. One of the most important factors of any design is color. Color reflects the mood of a design and can invoke emotions, feelings, and even memories. Art History Through Sci Fi-Colored Glasses Pastiche? Mash-up? The best form of flattery? fields Fields is an experimental particle field sandbox. Millions of small particles are driven by force fields, which you can move, resize and change their parameters and this way create abstract compositions. This is a remake of my older but favourite experiment. Press "RANDOM SCENE" for new scene, then click to viewport and drag thumbs to change the field parameters. You can find new Fluidance motion effect or more experiments here. Controls:

25 Inspirational Logos You Wish You Had Thought Of Yourself posted by Benjamin Reid with the tags: "Branding", "Logos", "Marketing" . Logos as you know them are everywhere we look – but they’re not always all that great. We see a bunch of boring logos every single day, and to be honest, the world could be spiced up some what if people took more time over their logos and paid attention to the smaller details. This post features 25 inspirational logos you wish you had thought of for yourself, whether for your own company or a client. What’s your favourite logo?

We Find Wildness All images from the series Fictions. 2007-2010 Between reality and fiction, the Belgian artist-photographer FILIP DUJARDIN recovers the art of collage to create a new language based on the modernist architectural tradition. A few years ago, FILIP DUJARDIN started reconstructing imaginary buildings.

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