Core Curriculum Introduction: How to Read, Write, and Participate on the Web Mozilla’s Core Web Literacy Curriculum consists of Core Activities aligned with the Web Literacy Map to provide learners with a basic understanding of the web and web technologies, and with confidence and satisfaction to read - how we explore the web, write - how we build the web, and participate - how we connect on the web. Developing this core curriculum was made possible through generous support from the Institute of Museum and Library Services and a collaborative community effort involving staff, volunteer contributors, and allied organizations from around the world and particularly the web literacy leaders. As people learn these skills, they are also gaining 21C Skills that are critical to succeeding in today’s world. Facilitator-Friendly Materials The Core Activities are designed to teach the web in the context of learners’ own needs, interests, and everyday experiences.
Open Science and Crowd Science: Selected Sites and Resources Open Science and Crowd Science: Selected Sites and Resources Diane (DeDe) Dawson Natural Sciences Liaison Librarian University of Saskatchewan Saskatoon, Saskatchewan, Canadadiane.dawson@usask.ca Copyright 2012, Diane (DeDe) Dawson. Used with permission. Table of Contents IntroductionOpen ScienceCrowd ScienceMethods and ScopeOpen Science - Definitions and PrinciplesOpen Science - Open Lab Notebooks of Individuals and Lab GroupsOpen Science - BlogsCrowd Science - Projects for Individuals or Small TeamsCrowd Science - Volunteer Distributed Computing ProjectsThe Main SoftwareOrganizationsSelected ProjectsFurther Sources for ProjectsSelected Examples of Collaborative Science Sites for SpecialistsMain Software & Online Tools for Open ScienceOpen Science Conferences and CommunityConferencesFurther Reading/ViewingVideosDeclarations, Reports and White PapersOpen e-BooksSelected Essays, Articles, and InterviewsReferences
10 Great Technology Initiatives for Your Library Today’s hottest web and mobile technologies are offering libraries a new world of opportunities to engage patrons. Ultra-popular social media websites and apps combined with the availability of affordable cloud-based services and the evolution and adoption of mobile devices are enabling librarians to share and build communities, store and analyze large collections of data, create digital collections, and access information and services in ways never thought about before. Libraries have become technology leaders by integrating cutting-edge tools to enhance users’ experience.
Additional Resources Additional resources include supplemental activities, video instruction for certain activities, and tips for preparing and implementing the curriculum. By adding supplemental activities to Core Web Literacy Curriculum, facilitators can meet audience needs and interests. Here are examples of topic areas and activities. We welcome recommendations for other topic areas and resources.
Creative Commons Resources for Classroom Teachers Posted by Bill Ferriter on Sunday, 09/08/2013 If your students are using images, video, or music in the final products that they are producing for your class, then it is INCREDIBLY important that you introduce them to the Creative Commons -- an organization that is helping to redefine copyright laws. With a self-described goal to "save the world from failed sharing," the Creative Commons organization has developed a set of licenses that content creators can use when sharing the work. Surprising Ways AI Can Improve eLearning Accessibility Advances in artificial intelligence technologies have a certain “cool” factor. But their import goes far beyond automation, transforming the future of manufacturing and offering engaging new ways to present eLearning and performance support. The impact of AI on accessibility is profound, with implications for L&D and far beyond. AI can improve eLearning accessibility in ways unimaginable just a few years ago; here are a few of them. Making language more accessible
Use Free Interactive Storytelling Tools to Engage Learners Few learners can resist the allure of great eLearning storytelling, enhanced with interactive illustrations. A set of free tools, developed for journalists, can help L&D professionals easily add interactive elements, such as timelines and before-and-after images. These free interactive storytelling tools, developed at Northwestern University Knight Lab, have already been used to create thousands of engaging online stories—the types of stories that eLearning designers and developers can use to draw in learners while presenting information in a variety of formats and media. Students and professionals at Knight Lab collaborate to create prototypes of tools that can be used in conventional media reporting and for data visualization, research—and eLearning—to enhance storytelling. The open-source, JavaScript-based tools are available for free; they use other free tools, such as Google Sheets, or pull in photos from social media sites including Instagram and Twitter.
Student-Owned Differentiated Learning « Competency Works This post was originally published by The Learning Pond on July 18, 2013. Once again, I have found a way to visit a remarkable school, share the details with all of you, and NOT pack my Prius and drive around the country. EdJourney continues, this time with a charter school that is pioneering and sharing a remarkable arc of student-owned, differentiated, competency-based learning, and doing it with a fraction of the resources other schools have to spend. A few days ago I posted a short blog and video asking “Why can’t all schools look like MC2 School”, a middle and upper school charter in Manchester, New Hampshire.
Open Education We believe that educational opportunities should be available to all learners. Creating an open education ecosystem involves making learning materials, data, and educational opportunities available without restrictions imposed by copyright laws, access barriers, or exclusive proprietary systems that lack interoperability and limit the free exchange of information. Openly Licensed Educational Resources In the 2017 National Education Technology Plan, the Department defines openly licensed educational resources as teaching, learning, and research resources that reside in the public domain or have been released under a license that permits their free use, reuse, modification, and sharing with others. Digital openly licensed resources can include complete online courses, modular digital textbooks as well as more granular resources such as images, videos, and assessment items. #GoOpen Initiative
The Simon Initiative - OLI The Open Learning Initiative is a flagship project of The Simon Initiative, offering textbook-replacement course content built upon principles gleaned from decades of research in three CMU’s strengths: cognitive science, computer engineering, and human-computer interaction. OLI provides a harmonious platform for delivering high-quality materials with the ability to facilitate groundbreaking research — in technology enhanced learning (TEL); data science; learning behavior; and more. Educators and researchers can employ OLI technology to: Best Math Websites for the Classroom, As Chosen by Teachers Learning math online isn’t always easy! Luckily there are some great math websites for teaching math virtually. We’ve gathered a list of teacher-approved sites that includes resources, games, freebies, and innovative programs for teaching math. Here are the best math websites, according to teachers.
App Developer Salary Guide (2018) With a rapid advance of the mobile app ecosystem that features growing adoption of the Internet of Things ecosystem, Machine Learning and AI technologies, more and more people decide to join a multi-million army of mobile app developers. The total number of developers who build for mobile passed 12 millions and it’s projected to hit 14m mark by 2020. With this number of people being a part of the mobile app ecosystem, a question like what is an average app developer salary becomes really important.
Cellphones Stock Photos - Free Cellphones Images HomeSearch results: cellphones Cellphones Stock Images Premium Stock Files Next Previous Page of 12 pages, (280 results) Why Responsive eLearning is Essential to Meet Modern Learner Needs Students today expect courses to be designed to accommodate multiple devices; do your courses deliver? Long gone are the days when students would only use desktop computers to access a fixed eLearning course. Today’s students are using devices of all sizes and shapes — their mobile phones, tablets, laptops, and personal computers — and they’re often switching between them multiple times per day depending on their location. Nearly all millennials (87%) say they use two to three devices per day, and employees from all generations are expecting to receive training and learning on their mobile devices. Is your course meeting their needs?