http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html
Gamification Categorization[edit] Gamification in a narrow sense is used in a non-game context, is built into the service system, and is aiming at an infinite experience. It does not aim at creating a game but offering a gameful experience. In a broader sense gamification also includes game context such as in serious games and finite and infinite games.[20] Another categorization compares gamification with other gameful approaches by looking at characteristics such as spontaneity, rules, or goals:[20]
SCVNGR’s Secret Game Mechanics Playdeck Some companies keep a playbook of product tips, tricks and trade secrets. Zynga has an internal playbook, for instance, that is a collection of “concepts, techniques, know-how and best practices for developing successful and distinctive social games”. Zynga’s playbook has entered the realm of legend and was even the subject of a lawsuit. SCVNGR, which makes a mobile game with real-world challenges, has a playdeck. It is a deck of cards listing nearly 50 different game mechanics that can be mixed and matched to create the foundation for different types of games. I’ve republished the accompanying document below, which should be interesting to anybody trying to inject a gaming dimension into their products.
diter roth British artist Tania Kovats makes drawings, sculpture, installations and large-scale time-based projects exploring our experience and understanding of landscape. She is best known for Tree (2009), a permanent installation for the Natural History Museum in London; and Rivers, an outdoor sculpture in the landscape of Jupiter Artland outside Edinburgh. This new exhibition focuses on her fascination with the sea. A highlight of the exhibition is All the Sea, an ambitious new work which presents water from all the world’s seas, collected with the help of a global network of people drawn in by the idea of bringing all the waters of the world to one place. It is joined by new and existing work all of which has to do in some way with the sea.
Hide&Seek - Inventing new kinds of play I like neologisms. We need new words because we have new ideas, and ideas are the only things that break the law of the conservation of energy. Where once there was nothing there now is something, and the history of the neologism is a history of those moments of pure creation. ‘Gamification’, that said, can go take a long walk off a short pier. I’m heartened beyond measure to see that it’s been deleted from Wikipedia. ‘Gamification’, the internet will tell you, is the future. C++ Programming/Exercises/Iterations Iterations[edit] Solutions requirements Solutions must: Use only standard C++.Be compilable.Be in accordance to general coding practices. (no esoteric demonstrations are required) As websites become games, understand the trend with the Gamification Encyclopedia 11 January '11, 03:20pm Follow One of the biggest trends we’ve seen on the Web in the past year has been the growing “Gamification” of websites and online services. From Foursquare to Get Glue and and services like One True Fan and even, er, The Next Web, it seems that badges and leaderboards are everywhere right now. In order to explain this, San Francisco startup Gamify has launched an in-depth Gamification Encyclopedia.
Richard A. Bartle: Players Who Suit MUDs Richard Bartle[1] MUSE Ltd, Colchester, Essex. United Kingdom.richard@mud.co.uk Four approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style: action versus interaction, and world-oriented versus player-oriented. An account of the dynamics of player populations is given in terms of these dimensions, with particular attention to how to promote balance or equilibrium. Rick Poynor Rick Poynor is a writer, critic, lecturer and curator, specialising in design, media, photography and visual culture. Much of his writing has concentrated on alternative and self-directed forms of design practice, and he has a special interest, as both practitioner and enabler, in the development of design writing and criticism. He was the founding editor of magazine and is now its writer at large. He is a columnist and contributing editor for magazine in New York.
Pawned. - coding conduct Pawned. Pawned. Gamification and Its Discontents. Presentation, Playful 2010, September 24, 2010, London, UK. Foursquare, Gowalla, Bunchball, Badgeville – it seems like the badge measles have taken over the Internet. From watching TV to fulfilling your hearts' desires, »gameified« applications and »gamification« service vendors doll out points and badges to users, promising anything from increased customer engagement to plain mind control. 100+ awesome free and open source applications - Software - Seopher.com Posted on Tuesday 27th of September 2011 at 13:05 in SoftwareIt has always amazed me quite how many incredible, varied and useful applications are available for free on the Internet. Be it free, open source, web-based or merely passive trials - the number of top quality items on offer is huge. The purpose of this list is to help people realise that the free and open source software communities are expansive and generous.
Education Levels Up! – A noObs guide to Gamifying your Classroom A new way to manage classroom instruction is slowly creeping into the world of education: “Gamification“. Gamifying simply means turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition. Gamifying isn’t anything new; businesses and social websites have been using “gaming” to attract and keep users coming back for years now. Here is a short list of groups already gaming: Facebook – Farmville!
Game mechanics for thinking users « Web Worker's (Freak) Anthropology Game mechanics for thinking users Posted by Pietro Polsinelli on November 9, 2010 · 12 Comments Many software applications and web sites that are not commonly understood as games have some aspect that can be described in gaming terms. My point here is that a game design perspective can contribute in usability and functionality also in non gaming context. Jacques Derrida Jacques Derrida (/ʒɑːk ˈdɛrɨdə/; French: [ʒak dɛʁida]; born Jackie Élie Derrida;[1] July 15, 1930 – October 9, 2004) was a French philosopher, born in French Algeria. Derrida is best known for developing a form of semiotic analysis known as deconstruction. He is one of the major figures associated with post-structuralism and postmodern philosophy.[3][4][5]