Coding for Kids | Marshmallow Coding Education Society Students design and build interactive projects through Scratch, a visual programming language developed by the Lifelong Kindergarten Group at the MIT Media Lab. Our lesson plans are based on the Scratch Curriculum Guide developed by the ScratchEd Team from the Harvard Graduate School of Education. In this lesson, students begin coding through the Scratch website. After exploring the site and viewing sample projects, students create their Scratch accounts and their first Scratch programs. Describe what code isNavigate the Scratch websiteLog into their Scratch accountsStart a new Scratch project Students learn about events and create interactive projects that represent their ideas and personal interests. Define an event in the context of computer scienceUse events to make interactive programsShare Scratch projects Students get up and dance to learn about loops. Explain the purpose of a loopUse repeat loops to create animations and music
The 8 Pillars of Digital Literacies May 21, 2014 Edudemic has recently published this wonderful visual that outlines the eight elements of digital literacy. I am posting below for those of you who haven't seen it yet. Essential Elements of Digital Literacy "Cultural – Look at the context in which the literacy is situatedCognitive – How do we think when we are using a device (vs when we are not)? Embrace Change in the New Year with Genius Hour - Getting Smart by Susan Oxnevad - #geniushour, badges, edchat, edreform, elearning, eportfolios, Innovation Genius Hour is a powerful movement popping up in classrooms everywhere. The idea encourages students to explore and develop their own passions and creativity. The idea is based on a business practice used by Google’s development team. Genius Hour Genius Hour Rules • Work stems from driving questions • Research must play a big role • Projects must be completed and shared, ideally globally Genius Hour for Real-World Learning In order to develop something truly remarkable, we must first engage in constructive play driven by passion. “As education leaders incorporate the CCSS into school systems, P21 urges them to do so in a way that honors the fusion of the 3R’s (core academic content mastery) and 4C’s (critical thinking and problem solving, collaboration, communication and creativity and innovation). Documenting Genius Hour Genius Hour is not casual learning, it’s inspired, experimental, and sometimes spontaneous. Blogging to Document Genius Hour Exploring ePortfolios to Document Genius Hour
Creative Computing 7 units44 activitiesremixing encouraged download the Scratch 3.0 version of the guide> help learnerscreate new worldswith computing download the Scratch 3.0 version of the guide an introductorycomputing curriculumusing Scratch Scratch 3.0 is here! In celebration of Scratch 3.0, we are hard at work developing a new version of our Creative Computing Curriculum Guide to be released in early 2019! Download Being The Best For The World (Not The Best In The World) I often share this video of Clint Pulver’s story during my talks, and it has influenced my thinking in many ways. It has changed the way I think about being a teacher, leader, parent, coach, and friend. Being the best for the world starts with empathy. Make sure you watch the video below before you keep reading! You don’t need to be the best teacher in the world. I don’t have to pretend to be the best parent in the world. You don’t have to be the best coach, leader, friend, colleague in the world. You just have to be the best for the people around you, and listening to what they need, and how you can help. We often talk about how relationships are so important in education. I’d say that they are so important in life. But, it isn’t the big things that scale, that make the most impact. It is the small, tiny decisions that create a ripple of impact over time. That’s what we can focus on. Get the Innovative Teaching Toolbox Awesome!
What’s So Genius about Genius Hour? Our very first genius hour – a glorious mess erupted! I hope you have heard of genius hour or 20% time before and that this will be just an extra post to highlight its amazingness. However, if you haven’t or are not quite sure how to do a genius hour, please read and hopefully be inspired to do it with your students. Genius hour first started popping up in my life a few years ago as I was implementing Innovation Day in my classroom. Essentially, genius hour in my room is an hour in which the students get to learn and create something under a certain umbrella topic all within one hour. Before: Discussion is your key. During: Stay out of the way. After: Present. Random Thins: What if a child fails completely? To see more pictures from our genius hours’ go to our website I am a passionate (female) 5th grade teacher in Wisconsin, USA, proud techy geek, and mass consumer of incredible books. Like this: Like Loading...
Livecodelab Using Webb’s Depth of Knowledge to Increase Rigor Calculating Cognitive Depth For classroom teachers, the more important question is one of practice: How do we create rich environments where all students learn at a high level? One useful tool, Norman Webb’s Depth of Knowledge Levels, can help teachers meet that challenge. Depth of Knowledge (DoK) categorizes tasks according to the complexity of thinking required to successfully complete them. Level 1. Level 2. Level 3. Level 4. Recently, educators have begun applying Webb’s DoK to help them design better instruction. 1. 2. 3. The verb does not define the level. 4. 5. Apply as Needed You may be asking at this point, “Well, what is a reasonable distribution? DOK levels are not sequential. DOK levels are also not developmental. To find the right balance, ask yourself these questions: What kinds of thinking do I want students to do routinely? Decide for yourself how often you should focus on tasks at each level so that students gain the most from the learning opportunities you design.