3 Conseils pour la création de jeux Tout le monde connaît Sébastien Pauchon, éditeur suisse et auteur de jeux à succès. Il a participé sur le site Boardgamedesign et y a donné trois conseils pour la création de jeux. Ses conseils sont extrêmement intéressants et pertinents. Avec l’accord de Séb et de Clive, le webmaster, nous avons traduit cet article, pour ceux qui ne pratiqueraient pas la langue de George R.R. Martin 1) Soyez informés des jeux qui sortent, jouez, jouez, jouez. OK, il y un inconvénient à cela, il vous semblera difficile de prendre de la distance par rapport à ce que vous connaissez et d’innover. Plus vous pouvez apprécier un autre jeu pour son équilibre, son intelligence, son humour, son originalité, etc, et plus vous vous sentirez inspiré pour améliorer votre création. Ne tombez pas nécessairement dans la pensée de groupe qui ignore un mauvais jeu, jouez-y plutôt ! 2) Tests Ils sont cruciaux. Soyez ouvert à la critique, mais ici aussi, vous devez mettre les choses en perspective. 3) Un bon prototype
NOWHERE - Duangle Alpha Tribe $35 $21 Immediate access to Alpha versions and regular updates. You can play NOWHERE right away! Final release version and subsequent updates (Estimated delivery: Winter 2015). Steam key (Early Access and Release) as soon as available. Friend of the Arts $51 A physical copy of our successfully crowdfunded music album “Beyond Good and Evil”. The NOWHERE artbook as PDF download, and a downloadable copy of the NOWHERE original soundtrack album as soon as available (Estimated delivery: Autumn 2015). Foundation Member $75 A honorable mention on our website and in the NOWHERE credits, starting with the next alpha release (Founders listed in order of date of purchase). Your personally designed1 3 Nowherian avatar will be included in the final game, and appear as a NPC (non-playable character) in the worlds of other players. Patron of the Arts $121 Your name in the credits is listed with a “Patron of the Arts” badge. A shout-out on our Twitter and Facebook account. Grand Architect $233
Promoter – Track press for your game and manage promocodes No More Sweden Artgame weekend 4 Monomyth Joseph Campbell's monomyth, or the hero's journey, is a basic pattern that its proponents argue is found in many narratives from around the world. This widely distributed pattern was described by Campbell in The Hero with a Thousand Faces (1949).[1] Campbell, an enthusiast of novelist James Joyce, borrowed the term monomyth from Joyce's Finnegans Wake.[2] Campbell held that numerous myths from disparate times and regions share fundamental structures and stages, which he summarized in The Hero with a Thousand Faces: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.[3] A chart outlining the Hero's Journey. Summary[edit] In a monomyth, the hero begins in the ordinary world, and receives a call to enter an unknown world of strange powers and events. The 17 Stages of the Monomyth[edit]
Giant Sparrow What have we been doing for the past year? We’re still working on our new game which still hasn’t been announced yet. So it’s kinda hard to talk about. But for anyone who’s wondering if we’re still alive: yes, we are! Our team shrunk a bit after we wrapped up The Unfinished Swan but we’ve been growing steadily since then. Looking forward to showing off our new game at some point — thanks for being so patient! Unfinished Swan GDC talk is now available online A few weeks ago at the annual Game Developers Conference I gave a talk on what I learned making The Unfinished Swan. You can read a writeup of the talk or you can watch the talk itself for free (possibly for a limited time) on the GDC Vault. Max and Ben are on this week’s Indoor Kids podcast Max and Ben, the producer and level designer on The Unfinished Swan, talk about the game this week on The Indoor Kids podcast. Our ex-level designer Ben is making a new game, Kachina Game narratives discussion on GameTrailers Also, we’re hiring! Soon…
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