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Kemp Remillard Concept Art and d-sign Skip to Content Scroll Down!! CGW class Star Citizen More G.I.Joe Useful Photoshop Layer Styles Tips and Tricks Layer Styles are special effects that can be applied to Layers in Photoshop, and change the appearance of whatever contents that layer has. You can use them to get awesome results easily and quickly. This tutorial will show you some really useful, and time saving, tips and tricks for dealing with Layer Styles. Tip 1: Adding and Modifying Effects You can double click the layer to open the “Layer Style” dialog box, then click whatever effects you want to add, and modify the settings. Robert Briscoe - Environment Artist and Indie Game Developer Snapshots A collection media from various personal works and experiements. Dear Esther
george Hull - Krop Creative Database Congrats NB and the folks at Image Engine VFX- & Thanks for asking me to contribute! Take 1 sketches for the deportation hanger on Elysium based on NB notes. I roughed out a quick set and explored compositions. All deportation sketches were done in just one pass then given to VFX to evolve. Wish I'd had time to design +paint properly! Imagining border control like security while giant hoses fuel ships prepping for take off.
SPARTH GW: Tell us about yourself. S: Well, to sum it up, I have been an artist since I was five. I lived abroad for many years as a kid, went back to France at the end of the eighties until 2003 when we decided to leave for Canada. In 2005, we had to solve a dilemma: leave Montréal where people are great, but where the weather was so hard to endure. We finally settled down in Dallas and I have been living here since. Tom Parker Tom Parker Character artist Gallery Art of Francis Tsai » environment design space opera: Galactic Imperium Orbital Station N-128 A finalized design, finally. Well, probably still time for some tweakage. Wanted to get some of that 70s era, Joe Johnston/Nilo Rodis-Jamero practical model feel for some of these ships and outer space locations. The earlier concept sketch is at the bottom. Originally I had a vertical slit for the main hangar space, but that was not going to be practical for the scenes taking place in there.
sparth - depot - custom shapes i haven't posted for ages. and i guess it would be wise to open a new sketchbook on CA, where i'll be able to gather some of the latest stuff, as well as having a new spot to 2011.the initial reason why i want to open that new sketchbook is because of several techniques i've found out and started using within photoshop, and that some of you could benefit in various ways. if i can use that sketchbook as a repository for all the findings, it will be all good, and i'll be able to come back to it easily.we've been talking a lot with thom scholes about it, and we're still experimenting and pushing this thing forward. also, kekai, as well as other artists and friends, have started messing with the technique. it's super exciting seeing stuff pop up that way.
Jeff Feligno's Character Art Portfolio Alien concept. Trying to mix some hard surface elements. Zbrush and Modo used here. Rendered in Marmoset Toolbag 2Digital Art, Game Design2014 InGame model and 3D print. Coloring in PSD-Orange is what you are Photoshop is your friend. Certainly, you'll say, the camera doesn't see as we do, it alters colors, etc. That is besides the point. Once you are looking at the colors on the screen, if they make up a good tromp l'oeil to you (and my gosh, isn't a photo almost as realistic as, say, a photo?) then there is something to learn from it.
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