Playforce A searchable database of games with learning potential, Playforce allows users to explore games related to specific learning content, academic standards or twenty-first century skills, like empathy, systems thinking or collaboration. Playforce provides an indispensable resource to educators and parents looking to use games in service of specific learning goals. Game perspectives on Playforce are player-generated and moderated by a user community. Which means they don’t focus on what experts think is good about game play, but rather on what players know, based on their own collective experience.
Solving the World - Serious Games Require Serious Gamers Every day gamers go into fictional spaces to save the world. They go on quests to save the Mario Galaxy, battle evil in Azeroth, and improve their lots in Farmville. Millions of gamers spend in the area of 3 billion hours a week solving the difficult and challenging problems of hundreds of fictional worlds and thousands of quests. Until lately that didn't really have much of an effect on the real world. However with the rise of Serious Gaming, a movement that explores the uses of games beyond "entertainment", video games and the real world have become entwined.
Systems Thinking Games Systems Thinking Games, developed in partnership with Filament Games, are designed to be used by youth and educators to assess systems thinking skills both in the classroom and in afterschool contexts. A precursor to the GlassLab, this project brings together teachers, assessment experts and game designers and developers to collaboratively design and build a suite of games with data tools that support teachers in evaluating the way players approach problem-solving, and the strategies players use in understanding and interacting with complex systems. Currently, research is underway to develop assessment frameworks that yield valid and reliable assessment measures across the suite of digital games. To learn more, please join the Institute’s community for updates on our progress.
H. G. Wells Herbert George "H. G." Wells (21 September 1866 – 13 August 1946)[3] was an English writer, now best known for his work in the science fiction genre. Game Theory, Popular Science On test day for my Behavioral Ecology class at UCLA, I walked into the classroom bearing an impossibly difficult exam. Rather than being neatly arranged in alternate rows with pen or pencil in hand, my students sat in one tight group, with notes and books and laptops open and available. They were poised to share each other's thoughts and to copy the best answers. As I distributed the tests, the students began to talk and write. All of this would normally be called cheating.
Free Game to Practice Chemistry Knowledge! Also available for your iPhone/iPad/iPod here or Android device here. Brought to you by the Chemistry Department at Stetson University. The entire content of this web site is copyrighted by Stetson University under the copyright laws of the United States (Title 17, U.S. Code). Iran: A Crime on YouTube, an Execution in Public Two young men, Alireza Mafiha and Mohammad Ali Sarvari, were executed by hanging in Tehran, Iran in the early hours of January 20, 2013 before the eyes of public spectators [warning: graphic photos] who had gathered to watch, according to the Islamic Republic News Agency (IRNA). Crime and YouTube The hunt for the alleged muggers was given top priority after security camera footage was posted on YouTube towards the end of 2012 showing four youths on two motorbikes who ambushed a pedestrian, threatening him with a knife and taking his belongings. Four men were soon arrested and tried.
Learning Analytic for Digital Game-Based Learning There is an overlooked opportunity in games – big data generated in the interactions through gaming. Game based learning is great, it’s learning-by-doing with lower costs in many cases, it’s focused on problem solving, it improves students motivation. But when we suggest teachers to use serious games to teach their students, the first question that it comes to their minds is: “Well, I like the idea, but… How do I assess this?”, or “How do I know it works for everyone?” Learning Analytics for Serious Games should step in now.
Lesson on Calculating the Post-Mortem Interval Courtesy of Patti Bertino’s email post. The postmortem interval (PMI), also known as a time since death estimate, aids forensic scientists in death investigations. This lesson will introduce your students to the processes of decay and decomposition, forensic pathology, and forensic entomology. The lesson includes several video lectures, animations, and worksheet exercises with practical applications to explain the concept of PMI and accumulated degree hours (ADH). Intended Grade level11-12; content is intended for mature audiences Before you begin …Before starting, students should have a basic working knowledge of forensic science, death investigations, and Algebra.
Fashion History Movies Music A list of slang words and phrases that were used during the 1940s, and their meanings. This is just icing on the cake when you consider what the decade already gave us in the form of patriotism, music, fashion, and movies. Now, a language! Researchers Harness Brain Game Data The activities of cognitive training enthusiasts give insight into the effects of lifestyle choices and age on the brain’s performance. FLICKR, HEY PAUL STUDIOSScientists from California’s Lumos Labs, maker of Web-based brain training games, are gathering data from online users to make connections between cognitive performance, lifestyle choices, and aging, according to a paper published last week (June 20) in Frontiers in Human Neuroscience. For tasks testing memory and arithmetic skills—each completed by around 127,000 to 162,000 users who took a lifestyle survey—the researchers found that high performance correlated with drinking one or two alcoholic beverages per day and sleeping around 7 hours a night. The researchers also analyzed data from the subset of users who completed individual tasks at least 25 times, in order to measure the relationship between learning ability and age.
The real-life Django: black Wild West marshal Bass Reeves who arrested 3,000 outlaws and killed 14 men Bass Reeves was born a slave in 1838 and later broke from his owner to live among Native AmericansReeves became a Deputy U.S. Marshal in 1875 at the age of 38During his 32-year career as a Deputy Marshal he arrested 3,000 felons, killed 14 men and was never shot By Daily Mail Reporter
Sustainability Learning through Gaming I’ve long been looking for approaches that use gameplay to engage in sustainability. I’ve previously been disappointed in a lack of systems thinking, and decisions in game design that damage a sustainable game’s utility. While participatory model development rather than gameplay, this was premise of my PhD Spatial Process Modelling. Prompted by Stefan Kreitmayer I’ve been reading an interesting paper by Carlo Fabricatore and Ximena Lopez presented at ECGBL: Sustainability Learning through Gaming: An Exploratory Study This paragraph is laden with potential: Educating for sustainability demands approaches and tools promoting systems thinking and learning to deal with traits of complexity, such as change, uncertainty, and emergence.