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Playforce.org - Playforce: Learning from the games we play

Playforce.org - Playforce: Learning from the games we play
Related:  kpjeteSerious Games

Playforce A searchable database of games with learning potential, Playforce allows users to explore games related to specific learning content, academic standards or twenty-first century skills, like empathy, systems thinking or collaboration. Playforce provides an indispensable resource to educators and parents looking to use games in service of specific learning goals. Game perspectives on Playforce are player-generated and moderated by a user community. Which means they don’t focus on what experts think is good about game play, but rather on what players know, based on their own collective experience. In addition, Playforce trains players to develop the critical tools to articulate the learning that occurs in the games they love to play, using a language which professionals and other adults can understand… a language which connects to traditional academic standards and twenty-first-century skills. Developed in partnership with E-Line Media, Playforce is now in beta.

Games For Learning Institute Quizalize Gamestar Mechanic Ralph Metzner's Blog Gaming the Past | historical simulation games in the classroom Game based learning, gamification e didattica: cosa sono Il game based learning e la gamification possono diventare metodi molto utili a scuola e nell’apprendimento, specialmente ora che la didattica digitale ha assunto un ruolo fondamentale nel garantire il diritto allo studio degli alunni in questo periodo di quarantena causato dall’emergenza coronavirus. Il game based learning: cos’è Con Game-Based Learning si intende l’apprendimento realizzato attraverso l’uso di giochi o videogiochi, che a volte possono nascere come strumenti di intrattenimento ma che poi vengono utilizzati, con o senza modifiche, per raggiungere un obiettivo educativo. La parola “empatia” è forse la chiave di tutto. Il gioco, e in particolare i giochi digitali a differenza di altri medium, consentono di immergersi in scenari e ambientazioni difficilmente rappresentabili nella realtà e così facendo di mettersi “nei panni degli altri”, di essere noi in prima persona i protagonisti. Cosa sono i “serious game” Gamification o gamificazione: cos’è Gamification, esempi pratici

Comment j’ai bâti mon premier projet transmedia ? Transmédia ? De quoi parle-t-on d’abord ? Wikipédia (seule encyclopédie proposant me semble-t-il à ce jour une définition) définit la narration transmédia comme « une méthode de développement d'œuvres de fiction ou documentaires et de produits de divertissement nouvelle qui se caractérise par l'utilisation combinée de plusieurs médias pour développer des univers narratifs, des franchises, chaque média employé développant un contenu différent. De plus chaque contenu peut être appréhendé de manière indépendante, en général, et sont tous des points d'entrée dans l'univers transmédiatique de l’œuvre. De par la diversité des contenus et la profondeur narrative de l’univers que cela engendre, la narration transmédia est singulière par rapport aux modes de narration classique. Pour Eric Viennot, Game designer et expert du concept de Transmédia, il s’agit ici d’un nouveau moyen de communication réunissant texte, image, vidéo, design, cinéma, urbanisme,… et interactions. C’est vrai, cela ?

H. G. Wells Herbert George "H. G." Wells (21 September 1866 – 13 August 1946)[3] was an English writer, now best known for his work in the science fiction genre. Wells's earliest specialised training was in biology, and his thinking on ethical matters took place in a specifically and fundamentally Darwinian context.[5] He was also from an early date an outspoken socialist, often (but not always, as at the beginning of the First World War) sympathising with pacifist views. Early life[edit] A defining incident of young Wells's life was an accident in 1874 that left him bedridden with a broken leg.[3] To pass the time he started reading books from the local library, brought to him by his father. No longer able to support themselves financially, the family instead sought to place their sons as apprentices in various occupations. Teacher[edit] H. H. He soon entered the Debating Society of the school. During 1888 H. Upon leaving the Normal School of Science, Wells was left without a source of income.

Serious Games Directory BETA | Jeux sérieux gratuits Vous voici devant la plus récente version de notre célèbre Répertoire des Jeux sérieux gratuits. Principales nouveautés : Octobre 2014 : 27 jeux nouveaux ! Les nouveautés se situent dans les catégories suivantes: Pour les tout-petits (+2), Administration - Finances – Marketing (+1), Arts visuels (+2), Biologie – Nature (+2), Entraide - Bénévolat – Citoyenneté (+2), Environnement - Développement durable (+1), Génie – Ingénierie (+2), Histoire - Archéologie -Anthropologie (+3), Informatique – Internet (+3), Musique (+1), Orientation professionnelle (+1), Physique (+2), Politique-Affaires publiques (+2), Psyché (+1), Santé - Hygiène – Prévention (+2). Pour vous éviter de parcourir une très longue liste, nous vous proposons de cliquer ci-dessous sur les sujets qui vous intéressent. Sommaire du répertoire N’hésitez pas à explorer les catégories que vous ne connaissez pas, vous y découvrirez certainement des merveilles ! Bonne découverte, et bons jeux ! Pour les tout-petits (2 nouveautés) Chimie

Iran: A Crime on YouTube, an Execution in Public Two young men, Alireza Mafiha and Mohammad Ali Sarvari, were executed by hanging in Tehran, Iran in the early hours of January 20, 2013 before the eyes of public spectators [warning: graphic photos] who had gathered to watch, according to the Islamic Republic News Agency (IRNA). Crime and YouTube The hunt for the alleged muggers was given top priority after security camera footage was posted on YouTube towards the end of 2012 showing four youths on two motorbikes who ambushed a pedestrian, threatening him with a knife and taking his belongings. Four men were soon arrested and tried. Over a fistful of dollars Amirhadi from Tehran writes about this photo in his blog [fa]: Look at this photo, it is as if the accused has laid his head on the shoulder of the very agent who is to carry out the [death] sentence. Kill us. Spectator sport Reacting to the news, Dara writes in his blog called [fa] ‘Words from the depth of my heart‘:

Solving the World - Serious Games Require Serious Gamers | Curiouser Institute Every day gamers go into fictional spaces to save the world. They go on quests to save the Mario Galaxy, battle evil in Azeroth, and improve their lots in Farmville. Millions of gamers spend in the area of 3 billion hours a week solving the difficult and challenging problems of hundreds of fictional worlds and thousands of quests. Until lately that didn't really have much of an effect on the real world. However with the rise of Serious Gaming, a movement that explores the uses of games beyond "entertainment", video games and the real world have become entwined. The ability of games to now reach out into the real world brings up a tantalizing question. Like puzzles? The term "serious gaming" is a useful, but in some ways unfortunate term. Current games are packed with psychologically rich content which is highly reflective and connected to our inner life. This is what makes the games so vitally important to us. The players' intention is the key.

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