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The Cube (game) Kokology is the study of kokoro (Japanese: 心) which in the aforementioned language means "mind" or "spirit". The series of Kokology books were created by Tadahiko Nagao and Isamu Saito,[1] a professor at Rissho and Waseda Universities in Japan and an author of a number of bestselling books regarding psychology and relationships. The television Series ran on Saturdays it was only aired in one city broadcast time 22:00 to 22:54 (54 minutes) Series Run: April 20, 1991 to March 21, 1992Country: Japan BroadcastingBroadcast: Yomiuri Television Production DepartmentProduction: IVS TV ProductionCast/s: Yamaguti Mie, Inferior soul, Izumiya Shigeru, Miwa Akihiro More The video games Soreike Kokology and Soreike Kokology 2 were released in 1992 and 1993 by "Tecmo" with English and Japanese releases for MAME,[3] Sony PlayStation, and Sega AM2. The game is considered "rare" among collectors.
Roleplaying Tips for game masters for all role-playing systems The Mother Of All Character Questionnaires Use this list of questions to construct or add to your own characrer questionnaire. The questions cover different genres and types of details, so feel free to exclude or modify to suit your group. Questions are divided into broad categories. And similar questions and bunched into groups within their category. For brevity, I cut out most follow-up explanation type questions, such as "Why", "how come", and so on.
Slack n Hash- Name Generators After much deliberation… goodbye. Sort of. For now. I've neglected this site for a good couple of years, and let's face it, the months leading up to that point weren't exactly stellar either. It started out as a desperate attempt to hang onto the whole d20 System malarkey, and later on it collapsed into utter irrelevance. I missed pretty much every deadline I set myself for the RPG I was working on, never got round to fixing that elven name generator, and ultimately I just lost interest in the whole venture.
Characters with Character: Random Personality Generator If you're enjoying the content here, check out our new site, Thoughtcrime Games. Thanks for visiting! If you're new here, you may want to subscribe to my RSS feed. Thanks for visiting! I don’t know about you but when I sit down for a one-shot game with a pregen character, I can’t always come up with a unique and interesting personality on the fly. Sometimes the class, race and skill combo strikes a chord, but usually it’s just numbers. Lets Code ... an MMO! Introduction My name is Michael Goodfellow. The first time I touched a computer was probably in 1971, and I immediately wanted to know how to program it. I worked in the software industry from 1975 to 2005, when I retired on disability. And yes, I still write code. Who knows why?
Fifty More Adventure Ideas (for Dungeons and Dragons&) - Writers Corner:... Dec 13, 2006 (Updated Dec 20, 2006) Popular Products in Books From $2 From $5 The Most Important Algorithms (Survey) After a long discussion with some of my RISC colleagues about what the 5 most important algorithms on the world are, we couldn't reach a consensus on this question. So I suggested to perform a little survey. The criterion for suggestions was that these algorithms should be widely used. Further we restrict ourselves to the fields of computer science and mathematics. As I expected the number of different suggestions is close to 5 * (no. of participants)
5 NPCs That Won't Put Your Players to Sleep Are your NPCs drab and boring? Do they all speak with the same voice (yours) and use the same mannerisms (yours)? Do they exist only as plot hooks, sage advisors, and merchants? Then you, my friend, might want to consider spicing up your party’s social life with some three-dimensional NPCs that won’t soon be forgotten.
Beginning Game Development: Part I - Introduction &124; Coding4Fun... Part I – Introduction Welcome to the first article of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This series as aimed at beginning programmers who are interested in developing a game for their own use with the .NET Framework and DirectX. The goal of this series is to have fun creating a game and learn game development and DirectX along the way.