1000 Words: A Manifesto for Sustainability in Design 1000 Words: A Manifesto for Sustainability in Design By Allan Chochinov I don't like the word manifesto. It reeks of dogma and rules—two things I instinctually reject. I do love the way it puts things on the line, but I don't like lines, or groups. So a manifesto probably isn't for me. Anyway, here they are. Hippocratic Before Socratic"First do no harm" is a good starting point for everyone, but it's an especially good starting point for designers. ...designers are feeding and feeding this cycle, helping to turn everyone and everything into either a consumer or a consumable. Stop Making CrapAnd that means that we have to stop making crap. Systems Before ArtifactsBefore we design anything new, we should examine how we can use what already exists to better ends. Screws Better Than GluesThis is lifted directly from the Owner's Manifesto, which addresses how the people who own things and the people who make them are in a kind of partnership. So there's my manifesto.
Ten Ways To Get Beyond Powerpoint With Classroom Projectors 4/12/2009 By: True tech integrators know the digital projector can be used for much more than projecting. Here is a sampling of some creative ways to use your projector in any curriculum. • Reading/Writing. For almost eight years, Ron S. On assessing for creativity: yes you can, and yes you should I tweeted yesterday an interesting news item in Erik Robelen’s blog in Education Week that a few states (Oklahoma, California, Massachusetts) are seriously looking into some sort of assessment of creative thinking as part of the whole 21st century skills/entrepreneurship movement. I think it is a great idea, with a lot of potential for leveraging change. Now, of course, the naysayers are quick to say that you cannot measure creative thinking. This is silly: here is a rubric for doing so: Creative. In Bloom’s Taxonomy – designed to categorize and guide the design of measures – Synthesis was the level of thinking for such creativity, as Bloom makes clear in defining it: Synthesis is here defined as the putting together of elements and parts so as to form a whole. One may view the product or performance as essentially a unique communication…Usually too he tries to communicate for one or more of the following purposes – to inform, to describe, to persuade, to impress, to entertain. Like this:
If… | Design with Intent (introducing behavioural heuristics) EDIT (April 2013): An article based on the ideas in this post has now been published in the International Journal of Design – which is open-access, so it’s free to read/share. The article refines some of the ideas in this post, using elements from CarbonCulture as examples, and linking it all to concepts from human factors, cybernetics and other fields. There are lots of models of human behaviour, and as the design of systems becomes increasingly focused on people, modelling behaviour has become more important for designers. As Jon Froehlich, Leah Findlater and James Landay note, “even if it is not explicitly recognised, designers [necessarily] approach a problem with some model of human behaviour”, and, of course, “all models are wrong, but some are useful”. One of the points of the DwI toolkit (post-rationalised) was to try to give designers a few different models of human behaviour relevant to different situations, via pattern-like examples.
Create Web 2.0 Flashcards in a Flash! 3/28/2009 By: By Jenn Farr I must admit I have a bit of an aversion to drill-type activities, but I realize there are times that students need to practice and memorize certain concepts in order to succeed. I wish my daughter had access to StudyStack when she was studying for her Physician Assistant certification. A different repository of electronic flashcards can be found online at Flashcard DB. Another very large database of flashcards can be found at the Flashcard Exchange. Quizlet is another excellent little application that will help students study vocabulary words. Finally, let’s finish this little Web 2.0 Flashcard review with The Flash Card Machine. While I have included several of the Web 2.0 Flashcard sites that I particularly like, there are a number of Web 2.0 sites you can use to create study activities for your students. Jen Farr, blog:
Learning Experience Design » About LXD Learning Experience Design (LXD) is a design discipline that aims to make learning more effective and fun. It uses experience as the foundation for learning. There’s a focus on innovative use of media, both analogue and digital. To learn form experience is nothing new. It all starts with a unique design process called “Designing the Learning Experience”. Research: Determining who, what where and how you want to educate and translating the results into a strategy. Design: Turning the strategy into a creative concept and several types of design. Development: Realizing the design in iterative phases with room for testing and monitoring. Management: Managing the process both towards the design team and the client. Focus on experience: It offers more than a single solution but a complete and logical experience. Combining science and design: Building a bridge between the world of science and the creative industry. There are eight basic rules that are of vital importance to succesfull LXD.
16 Teams Remain Alive; Who Has The Best High School Cheerleaders In Georgia? - High School News Story The videos from the four finalists have been sent to the Atlanta Hawks for them to pick the winner. We will announce the winner as soon as we hear back. We expect to hear back by the 21st at the latest, but hopefully sooner. Stay tuned. Jan. 15 is the date where the winning squad will get to join the Hawks A-Town Dancers. Who has the best high cheerleaders in Georgia? The voting competition has determined the final four teams. Congratulations to the Rome High School cheerleaders, Wesleyan Cheerleaders, Pope High School Cheerleaders and the Centennial High School Cheerleaders for winning their brackets. #1 SW DeKalb vs. #16 Kennesaw Mtn. -------------------------- #1 SW DeKalb vs. #8 Lassiter#8 Lassiter vs. #9 Ola __________________ #1 SW DeKalb vs. #12 Brookwood#5 Stockbridge vs. #12 Brookwood -------------------------- #12 Brookwood vs. #4 Marist#4 Marist vs. #13 Washington _______________________________________#12 Brookwood vs. #11 Rome SKYHAWK BRACKET #4 Pope Wins The Bracket
Information Interplay: Visual Design, Information Architecture, and Content By Jared M. Spool Originally published: Aug 27, 2009 Editor's note: Thanks to Marco Dini, you can now read this article in Italian. The error message stated, "Searched for Return Policy. It took us a while to get to this point. But she couldn't see the back. The product description might have answered her question, but she couldn't find it. Of course, had she scrolled that far, the description wouldn't have answered her question. The shopper reached for a new strategy. If only she could find the return policy. That's when she tried searching. Poking around on the site did uncover a link labeled "Help" which produced a glorified, unordered Frequently-Asked Questions list. The shopper gave up. Three-way Failure What we have here is a three-way failure to communicate what the shopper needed to make her purchase. When she couldn't easily see the design of the product and she didn't locate the product description, she encountered visual design issues. Skills, not Roles Information Interplay
Trackle - Your Personal Tracker on the Web Visual Design Essentials for Non-Designers By Adam Churchill Originally published: Jun 28, 2011 You can read this in Italian thanks to Marco Dini. A while back, I recorded a podcast with designer, Dan Rubin. His presentation really got our audience thinking and they asked so many great questions during the seminar that we didn't have time to answer them all. Adam Churchill: Design is somewhat subjective. Dan Rubin: There's a common misunderstanding of what design is exactly. But those aren't really the things we're talking about. When we talk about interaction design, that's a more detailed side, beyond just the communication, the actual interaction, the give and take. When we're working at a lower level, below the behavior, we actually need to provide a foundation for that functionality or for the content. When we're talking primarily about good typographical rules and creating a balanced visual hierarchy, those things are not subjective. That's the nice thing about design. Adam: So let's talk color. Want to Learn More?
Trading Card Maker: Create a trading card from your digital photos Tons of fun stuff... Give one of our toys a spin! Trading Card, Mosaic Maker, Bead Art, Framer, Pocket Album, Color Palette Generator, Map Maker, Jigsaw, Cube, Magazine Cover, Movie Poster, Motivator, FX, Hockneyizer, Photobooth, Calendar, Billboard, Mat, Badge Maker, Pop Art Poster, Wallpaper, CD Cover, Lolcat Generator, I know, right? It's a lot to take in.
I immediately see the verbs animating, blogging, publishing, wiki-ing, commenting, MODERATING, collaborating, networking, and tagging from the higher end. Now, to carry it one step further...what products do you think of for each of the key terms? by intel_engage Apr 24
Looking at the Bloom's digital taxonomy map which verbs do you use more often when creating/implementing digital stories in your classroom? by intel_engage Apr 24