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Quandary

Quandary
Players aged 8 and up shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives. Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences – to themselves, to others in the colony and to the planet Braxos. Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think. Play now or discover more with our frequently asked questions.

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Related:  Role play and suchGAMES & GAMING

Klondike - Rush for Gold In the summer of 1897 two ocean going steamers landed on the west coast of the United States. One ship, The Excelsior, landed in San Francisco and three days later The Portland landed in Seattle. Down the gangplank of these two ships went a rag-tag group of men and women carrying sacks of gold. Some walked down the docks with $5,000 worth of gold while others had over $100,000 worth. The miners told of the rich claims they had staked one year earlier on a series of small creeks flowing into the Klondike River.

6 Basic Benefits Of Game-Based Learning There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning. Of course children should not spend every single second of the day staring at a computer screen. Nevertheless, education and online gaming certainly aren’t enemies either. In fact, playing online games may be something which can enhance a child’s learning and development. How? Free Action Plan Templates - Smartsheet A More Collaborative Action Plan Template in Smartsheet Smartsheet is a spreadsheet-inspired task and work management tool with powerful collaboration and communication features. It’s pre-built action plan template makes it even easier to track plan details, communicate status, and collaborate on key strategies. Track assignments, due dates, and ideas, and share the plan sheet to coordinate and collaborate with your team. Easily switch between spreadsheet, Gantt, and calendar views to gain visibility into the big picture. Attach files and working documents, collaborate with your team and external stakeholders, and add notes and status details.

You Have The Power Understanding energy and energy solutions is necessary if current and future generations are going to help solve our energy challenges. Being armed with a greater understanding of energy allows us to be better decision-makers and to make wiser choices in our personal lives, as well as in our communities. Energy-related decisions usually require the work of many experts to address economic, political, environmental, social, and other factors. But in this interactive, the decision belongs to students. Use or adapt these prompts to engage your students in the interactive:

How Minecraft Can Be Used To Create A Video Game Minecraft is not only a standalone video game that creates a digital sandbox for players to play, create, design, and publish thinking, but it also can be used for a different purpose entirely–to create other video games. How is this possible? A few facts to clarify: The Great Big Narcotics Cookbook sign up Login Paper Key GeoGames GeoGames challenges players to Build Planet Earth and Map Countries and Cities using fun graphics and sound effects on an animated 3D globe. The game focuses on cognitive concepts, such as spatial relationships (where the continents are in relation to each other and to the oceans), nesting (how a city is a unit within a country, a country is a unit within a continent), and how countries, continents and oceans have vastly different sizes (scale.) Designed to help educators teach and assess students' geography mapping skills, GeoGames can be played as a group activity or individually. Each level of the game is graded easy, medium, or hard. Players can track and record their completion times using the automated game timer as well as print customized maps that reflect their progress at each level.

Game-Based Learning? 30 Non-Violent Video Games That Don't Suck One person’s mushroom stomper is another’s person’s fungus murderer. So it may not be absolutely correct to say that every single one of these games is entirely free from any matter of violence whatsoever. In fact, in Braid, you can indeed “die” falling on spikes. But for the most part, they are indeed non-violent games, and certainly nothing approach the reality of many modern “shooters.” Violence is a matter of degrees if not interpretation. Truth be told, most non-violent games aren’t fun.

25 Free People Search Engines to Find Anyone I’ve been in this people search industry for over 3 years now and while researching, I found many free, high quality free people search engines to help you reconnect with friends, family, school friends or any other person from your past (or, in other words, find anyone for free online.) So I decided to put them in one huge list. Here they are: Free People Search – Check if the Person is Online 1. eVerify (great for searching people from the US)

Lost Luggage – Speaking Activity – Mike Astbury – Teaching Games This is a practical speaking activity, designed to be part of a task based learning style lesson for a strong intermediate class. The material is adaptable for a variety of levels. [CLICK HERE to download the handouts.] Lead in Students discuss in pairs: The Difference Between Gamification And Game-Based Learning The Difference Between Gamification And Game-Based Learning Gamification and game-based learning are each buzzwords (and buzzphrases) in education. Each can offer your classroom something, but many mistake one for the other. Can you tell the difference? The Definition Of Gamification The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior. Volunteer for Research - The TLC Foundation for BFRBs You can be an important part of advancing the knowledge of body-focused repetitive behaviors by participating in a research study. Researchers looking to post recruitment listings should contact Jennifer Raikes, jennifer@bfrb.orgThis e-mail address is being protected from spambots. You need JavaScript enabled to view it . Please include a copy of your IRB approval, posting or recruitment language, study protocol, and any additional information regarding your research.

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