Curvy in HTML5 Curvy is a HTML5 puzzle game using the canvas element. Just rotate the tiles so that like colors connect. Modernizr tells me you don't have canvas support in your browser. Sadly, this game uses technology that's only in browsers with HTML5 support. We've tested Chrome 12, Firefox 4 and Opera 11. Presented to you by FlamingLunchbox is a puzzle, originally for Android phones, using a simple idea. Each Curvy puzzle consists of a grid of hexagonal tiles. Curvy allows a variety of different puzzle sizes, providing puzzles that can be quickly solved as well as more complex versions depending on the size you choose. Want it on Android? We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.
Global Conflicts Portal A Force More Powerful People Power is about politics, about strategy and about social change. As a leader of a popular movement you fight against tough adversaries who control the police, the army and bureaucracy, even the media. The only weapon in your hand is your strategic skill and ingenuity. A unique interactive teaching tool in the field of nonviolent conflict, People Power was produced for The International Center on Nonviolent Conflict (ICNC) by York Zimmerman Inc. People Power is built on nonviolent strategies and tactics used successfully in conflicts around the world. In creating People Power, our development team incorporated the hundreds of ideas and suggestions sent from users around the world who’d played our first game, A Force More Powerful. About the Game Audience – People Power is a learning tool for people who want to use nonviolent action in their own struggles for rights and freedom. This game is recommended for players age 14 and older, and is currently available in English.
LogiCity - Introduction | The 21st Century | Scoop.it Quest Atlantis Debt Ski A game about savings, debt, and its consequences. Commissioned by mtvU, MTV’s college network, and the Peter G. Peterson Foundation. The game is intended to spotlight the dangers of excessive debt, challenge young people to avoid destructive financial behavior, and spur fiscally responsible action. Players of Debt Ski must maneuver the game's central character, Piggy Banks, through a series of obstacles to maximize his savings, limit his debt and maintain his level of happiness – all while making payments for necessities like housing and food. Spending tsunamis are the biggest threat to Piggy Banks' future as they represent unexpected life events – such as medical expenses or increases to the cost of living – and have the potential to significantly dent savings and increase debt. Debt Ski was inspired by Brian Haveri of Milburn, NJ who submitted the winning concept in mtvU's Indebted Digital Challenge.
Fallen City: could a game help us find a solution to society's ills? | The 21st Century The city is ruined. Bored and frustrated residents patrol the night streets, windows are smashed, buildings ransacked – there is no will or desire to fix anything or to understand its value. There is no sense of community any more… A year ago, journalist and author Jim Rossignol approached Channel 4's education department with the idea for a game – a game about broken cities. "At the time, the data and research showed that a term-time morning educational TV schedule didn't reach tweens and teens in any significant number," says Alice Taylor, who was education commissioner until earlier this year. The idea of developing online interactive apps was also partly inspired by the burgeoning concept of the newsgame – a form of overtly political computer game written in response to major global events or controversies and distributed freely online. Channel 4 Education has set out to explore moral and social themes involving everything from death to citizenship through its games. Sweatshop
IndustryPlayer.com - Business Simulation Games Cruel 2 B Kind Urgent Evoke - A crash course in changing the world. | The 21st Century | Scoop.it Climate Quest Take Back Illinois Sponsored by the Illinois GOP, Take Back Illinois challenged players to explore four issues surrounding the 2004 state elections: Medical Malpractice Reform, Education Reform, Grassroots Activism, and Economic Reform. Take Back Illinois was a 2005 Slamdance Independent Game Festival Finalist. The game was created in four parts, released once a week for the month before the election (Four Issues, Four Games, Four Weeks). Players explored Illinois state legislative policiy positions on Medical Malpractice Reform, Education, Citizen Participation, and Economic Reform. Medical Malpractice Reform – provide health care to a community. Education - concentrating all education resources in one part of the state or share resources across state school districts. Citizen Participation - explore the responsibility of democracy as participation. Key Features: All four games were interrelated and your play in one affected your score in the others.
Wikis in the classroom, 2012 edition | The 21st Century It’s been years now since I’ve written anything here, but a conversation today on the Eighteenth-Century Questions Facebook page made me realize I ought to update my reports from Wikiland. I’ve been using PBworks for wikis since shortly after they began the site in 2005. (NB: I have almost always participated in “private” wikis, not anything searchable, and I guarantee to students that, no, a future employer is not going to read their notes on Moll Flanders.) Some friends and I learned how to use the platform by playing a writing game called Lexicon and by developing an enormous recipe collection with over a hundred participants. In observing my friends’ use of the wikis, I wanted to find out how the platform could be used to encourage students to write more willingly, to read more critically, and to participate in class more enthusiastically. As I reported back in 2007, my first few attempts to include wiki assignments in my classes were failures. That was the first discovery.