https://outilstice.com/2014/06/10-outils-collaboratifs-pour-la-classe/
Related: OUTILS POUR FONCTIONNER EN CLASSE & SERIOUS GAMES • Réseau Social d'Entreprise RSE • numérique et Dys • Italiano - imparare la lingua • EnseignementCapitalisme féroce: le jeu You are a pirate commander staked with $50,000 from local tribal leaders and other investors. Your job is to guide your pirate crew through raids in and around the Gulf of Aden, attack and capture a ship, and successfully negotiate a ransom. Game design: Smallbore Webworks Visual design: Dennis Crothers How to Play Cutthroat Capitalism: The Game The attack: try.wrike Too many emails? Missing deadlines? Great companies rely on Wrike 1979 Revolution: Black Friday - Games For Change 1979 Revolution: Black Friday is choice driven, narrative game that brings players into the brooding world of a nation on the verge of collapse. Play as Reza, an aspiring photojournalist, and make life and death decisions as you survive the gritty streets of Iran in the late 1970’s. The year is 1978, the place is Tehran, Iran. You are Reza Shirazi, a striving photojournalist, who after studying abroad returns home to find his people in a bloodied uprising against the ruling King, the Shah. Led by your best friend, Babak, you are swept up by a web of underground activities and meet a vivid cast of characters.
Magic Quadrant for Social Software in the Workplace 26 October 2015 ID:G00270286 Analyst(s): Mike Gotta, Nikos Drakos, Jeffrey Mann The market for social software in the workplace is coming under the increasing influence of adjacent markets, which has long-term implications that favor vendors with solutions spanning beyond social software itself. 80 Days - Games For Change The year is 1872 (with a steampunk twist) and Monsieur Phileas Fogg has wagered he can circumnavigate the globe in less than 80 days. Traveling by African airship, mechanical camel, submarine in the company of pirates, opium traders, smugglers and more, attempt to complete the epic journey around the world. 80 DAYS allows players to create their own route around the world, starting from London and visiting any of a hundred and fifty cities en route. In each location, there are individual, personal stories to engage with, that draw on historical events, cultural details, and flights of wild invention in equal measure. The game has a cast of hundreds from across a massive range of ethnicities, genders and sexualities, with our alternate history setting enabling us to empower the disempowered and contrast our perceived understanding of history with its muddier, busier reality.
Premium - Whaller Enhanced roles and profiles You can allocate different roles to members. These roles allow you to differentiate from specific profile fields, known as "enhanced profiles". Akrasia - Games For Change The game is set in a maze that represents the mind. The maze has two states – a normal and a psychedelic state. To enter the game, the player has to collect a pill-shaped object and thus enters the game as “addict”. From “chasing the dragon” and the experience of dependency to working your way through “cold turkey stage” where willpower is mapped onto navigation skills, this game models the essential dimensions of the addiction gestalt as identified by its creators.