http://www.youtube.com/watch?v=9hIQjrMHTv4
Related: Cultures num • « techno - imaginaire »RFC 3986 - Uniform Resource Identifier (URI): Generic Syntax [Docs] [txt|pdf] [draft-fielding-...] [Tracker] [Diff1] [Diff2] [Errata] Updated by: 6874, 7320 INTERNET STANDARD Errata Exist Network Working Group T. Berners-Lee Request for Comments: 3986 W3C/MIT STD: 66 R. Fielding Updates: 1738 Day Software Obsoletes: 2732, 2396, 1808 L. The Radioactive Boy Scout (part 4) Tales from the Nuclear Age: Copyright © 2010 by Charles Glassmire Jan. 13, 2010 Inventing the Internet Inventing the Internet Early networks successfully connected computers. But different kinds of networks couldn’t link to each other. Code.org International champions and gold medalists encourage you to try the Hour of Code. Just give it a try. Code your own sports game at Start learning at Featured athletes: Draymond Green, Olympic Gold Medalist and NBA Champion, Golden State Warriors
RFC 1855 - Netiquette Guidelines [Docs] [txt|pdf] [draft-ietf-run-ne...] [Diff1] [Diff2] INFORMATIONAL Network Working Group S. Hambridge Request For Comments: 1855 Intel Corp. FYI: 28 October 1995 Category: Informational Status of This Memo This memo provides information for the Internet community. This memo does not specify an Internet standard of any kind. Internet Archive: About IA The Internet Archive, a 501(c)(3) non-profit, is building a digital library of Internet sites and other cultural artifacts in digital form. Like a paper library, we provide free access to researchers, historians, scholars, the print disabled, and the general public. Our mission is to provide Universal Access to All Knowledge. We began in 1996 by archiving the Internet itself, a medium that was just beginning to grow in use.
Internet History One-Page Summary - How Invented, Created The conceptual foundation for creation of the Internet was largely created by three individuals and a research conference, each of which changed the way we thought about technology by accurately predicting its future: Vannevar Bush wrote the first visionary description of the potential uses for information technology with his description of the "memex" automated library system. Norbert Wiener invented the field of Cybernetics, inspiring future researchers to focus on the use of technology to extend human capabilities. The 1956 Dartmouth Artificial Intelligence conference crystallized the concept that technology was improving at an exponential rate, and provided the first serious consideration of the consequences. Marshall McLuhan made the idea of a global village interconnected by an electronic nervous system part of our popular culture.
Metamodeling Example of a Geologic map information meta-model, with four types of meta-objects, and their self-references.[1] Metamodeling or meta-modeling is the analysis, construction and development of the frames, rules, constraints, models and theories applicable and useful for modeling a predefined class of problems. As its name implies, this concept applies the notions of meta- and modeling in software engineering and systems engineering. New research shows how brain-computer interaction is changing cinema Over the past few years, we have seen the extraordinary development of neural prosthetic technologies that can replace or enhance functions of our central nervous system. For example, devices like Brain-Computer Interfaces (BCIs) allow the direct communication of the brain with a computer. The most common technique applied in these devices, is Electroencephalography (EEG) – a recording of the electrical activity along the scalp. These technologies are mainly used in health, but our new research shows how they are changing the future of cinema too. This is no coincidence.
Hobbes' Internet Timeline - the definitive ARPAnet & Internet history 1950s | 1960s | 1970s | 1980s | 1990s | 2000s | 2010s | Growth | FAQ | Sources by Robert H'obbes' Zakon with support from