Creating 2D Games With Unity3D Part 1 | Rocket 5 Studios One of my goals for 2011 is to write at least one new blog post every week. I’m going to kick off that goal this week by starting a multi-part series on creating 2D games with Unity3D. Please feel free to add comments below, especially if you have insight or questions about making 2D games with Unity3D. Part 2 of the series is now available here. Introduction There are tons of different ways to handle creating 2D games in Unity3D. Tools For sprites, I use Sprite Manager 2 which is a 3rd party Unity plugin – you can purchase SM2 on the Above and Beyond Software website or from the Unity Asset Store. There is also a free version of Sprite Manager which you can read about in this Unity Forum post. Be sure to watch the tutorial videos on the AndB website as they’re loaded with information on how to use SM2. Main Camera When making 2D games, you’ll typically want to set your Camera’s Projection to Orthographic rather than perspective, which will give you a flat 2D view of the scene. Collision
Unity Course Start Here (Free) How do I get WBS Certified? Here’s how you can receive the ‘Walker Boys Studio Course Certificate in Unity Game Development’ and a WBS Certificate image for your website. 1. Complete and pass all exams (We’ll be keeping track of that automatically). 2. Complete all five Lab projects (The Details and minimum requirements must be met). 3. 4. 5. That is it. Remember, this program is designed for the motivated, the talented and above all, the amazing…YOU. Work hard, make us proud, and show us that free online training and education is completely possible! Let us know if you have any questions. Thank you and God bless, Chad and Eric
Learn Unity 3D Game Engine | Game Development Blog Rob Miles - C# Yellow Book The C# Yellow Book is used by the Department of Computer Science in the University of Hull as the basis of the First Year programming course. You can download your own copy from here. We give away a free printed copy to students when they arrive in the department, and we also give a copy away to anyone who comes to see us on an Open Day. This is the 2014 version of the book, the Rubber Duck edition. The material in the Yellow Book is Copyright (c) Rob Miles and the University of Hull 2014. If you want to print out copies for use in class teaching then that is fine by me, as long as: The printed copies are sold at cost price.They have a cover with something yellow on it. If you want to make a donation to say thanks for the effort, feel free to put some money into the next good cause you find and then send me an email saying what you contributed. Kindle Version There is now a Kindle version of the text available. Translations
Top 5 Game Development Software / Game Nacho Game Development Software is one of the most crucial elements for Game Developers. It’s also known as a Game Engine. A Game Engine is a tool that eliminates a lot of the technical aspects of making a game. The Game Engine allows you to just focus on building your game. Although not all games require game engines, and some developers even create their own, it is a very popular choice as it provides all the basics plus a lot of time-saving tools to build your game. If you’re a new developer or an experienced developer our Top 5 Game Development Software list will help you pick the perfect Game Engine for your game! Unity3d: This is hands down one of the greatest game engines. Game Maker is a neat little tool to mess around with if you’re just starting game development. So what game engines do you use?
Getting Started in Android Game Development | Robert Green's DIY If you're interested in developing a game for the Android platform, there is a lot you need to know. I'm the developer of Light Racer, Light Racer 3D, Antigen, Deadly Chambers and Wixel, which are currently available on the Android Market. I've also been involved with the development of about 5 other games for Android and iOS and am co-author of Beginning Android Games 2nd Edition. I've developed games before but the original Light Racer was my first Android application and I learned quite a bit about writing Android games that I'd like to share with everyone. I even wrote an online book detailing the development of Light Racer 3D, which is full of how-tos and useful code snippets. If you have previous experience with game development, moving over to the mobile platform won't be all that difficult. Android is a Java-based environment. Get the SDK The first step in getting started with the Android platform is to get the Android SDK (Software Development Kit). Learn the activity lifecycle
Beginners Games Programming So you want to be a games developer? One of the only things better than playing games in my opinion is creating them! Whilst it can be hard work learning to write computer games, it is also incredibly rewarding. Is a job in the games industry for me? Here are a few quick questions to see if you are right to work in games development: Do you love playing games? Also some definite reasons not to enter games: For the money - games developers earn a reasonable salary but it is no better than in other industries. Which role is right for me? First of all you need to determine if your desire is to design game play, create the graphics or to program games. Games Designer - comes up with the game play ideas, perhaps story line etc. Other roles do exist although they tend to be less common and / or only used at certain stages of the game. Are there many jobs available? The games industry is not a big industry in terms of employees and is therefore difficult to get into. Does it mainly teach C++?
I want to be a game developer... now what? With people looking to get into game development the same questions come up over and over, so I’ve opted to put my thoughts on the subject in one place and to compile a list of resources for new developers. Those questions? “I want to learn game programming, what language should I use?” “Should I use an engine, or create my own?” “What library/tools should I use"?” “Now what?” I will try to address all of these questions and more in the following post. For those of you that like skipping ahead to the last page in a novel, these links are for you! … the C++ question. Let me get the 800lb gorilla out of the way first of all. Alright, back to the whole C++ question. Don’t get me wrong, I totally understand why you want to go with C++, I’m just as guilty. Again, these are just my opinions ( and those of the vast majority of people that went down this road themselves! Now, if you did in fact make the decision to go ahead with C++, for the love of all that is holy, DO NOT USE DevC++. Do something.