http://blog.lunaweb.fr/ux-ui-experience-utilisateur-interface/
Related: design web • PAGES WEB • UX-UIWHAT IS CAPTOLOGY? – Persuasive Tech Captology is the study of computers as persuasive technologies. This includes the design, research, and analysis of interactive computing products (computers, mobile phones, websites, wireless technologies, mobile applications, video games, etc.) created for the purpose of changing people’s attitudes or behaviors. BJ Fogg derived the term captology in 1996 from an acronym: Computers As Persuasive Technologies = CAPT. Where Persuasion and Computers Intersect The field of captology and persuasive technology is growing quickly.
Creative UI Design Examples for Great UX UX (User Experience) is all those elements and factors related to the user's interaction with a particular environment or device which generate a positive or negative perception of the product, brand or device. UX is subjective and focused on use. The standard definition of UX is "a person's perceptions and responses that result from the use or anticipated use of a product, system or service". These factors are related to design and usability, but also to the emotions and feelings generated in the user, accessibility, brand trust... In the case of the web, the user's experience with the device is not a matter of concern to web designers: big hardware companies do the job of building our machines and computers.
27: The Most Perfect Album More Perfect is back with something totally new and exciting. They just dropped an ALBUM. 27: The Most Perfect Album is like a Constitutional mix-tape, a Schoolhouse Rock for the 21st century. The album features original tracks by artists like Dolly Parton, Kash Doll, and Devendra Banhart: 27+ songs inspired by the 27 Amendments. Forget Apps, Now The Bots Take Over As the number of mobile apps increases while the size of our mobile screens decreases, we’re reaching the limits of the mobile “OS + apps” paradigm. It’s getting harder to download, set up, manage and switch between so many apps on our mobile device. Most mobile users only use a handful of apps every day. As an alternative, messaging apps are becoming the new platform, subsuming the role played by the mobile operating system.
What You Can Learn From Google’s Material Design - Tuts+ Code Article Not too long ago, Google introduced Material Design, a brand new set of guidelines for designers and developers alike. Material Design introduces a fresh perspective on user interfaces, motion, and interaction states, and are a great foundation for you to build a product upon. In essence, you can summarize Google's Material Design by two components: MaterialMotion Material provides context in design, the surface and edge of a "material" provides us visual cues. Let's compare this to real life. 15 Free Ebooks about User Experience and Interface Design » paul olyslager I have collected 15 free ebooks about UX and interface design, including some best selling books which are definitely worth reading. Not only are these free ebooks pretty good reads but perhaps I could save a small rainforest as well. Please let me know if you have read other great free ebooks lately. Search User Interfaces by Marti A.
Markus Magnusson is creating animations & illustrations Update: We're about a 4 month's in and this community is growing faster than I ever imagined. We already got a bunch of tutorials and After Effect's files for your disposal & I will add new stuff to it every month. Remember, this is not gonna be your typical how-to-click on buttons tutorials, Im trying to make you grow as an artist by showing you the mindset and techniques to achieve better animation & storytelling(more on this in future tutorials).Last but definitely not least it's my honour to present to you the hottest new competition in the animation world called, drumroll plz, Animation SmashDown! It's a competition with a fresh new challenge every month(for patrons only) where you guys get the chance to flex your animation skills.
A Game of Shark and Minnow - Who Will Win Control of the South China Sea? A Game of Shark and Minnow In a remote corner of the South China Sea, 105 nautical miles from the Philippines, lies a submerged reef the Filipinos call Ayungin. Satellite imagery: NASA In most ways it resembles the hundreds of other reefs, islands, rock clusters and cays that collectively are called the Spratly Islands. On Gamification and user experience Gamification is dead. Long live Gamification! One of the coolest things that has taken off in the digital context in the last 4-5 years is Gamification, i.e. the use of game elements and game design techniques in non-game contexts.
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