Create Your Own Game – 7 Sites that let you create games online By: Abbas+ July 8, 2008 Create your own games online with few clicks. For those of you who always wondered how do people create those games where Bush is punching Kerry or Bush Dancing? Game Design – Design, Make Your Own RPG Games at iD Tech Computer Camps “It’s my son’s 4th year at iD Tech. He loves it. This time probably more than before.
Chris Albeluhn - UT3 / UDK Physics Tutorial Number 1 This tutorial will go through a simple setup for a physics asset which can be done in both UT3 and UDK. This particular one will be an old medieval street light dangling from a rope which is attached to a wooden support. This will focus only on the rigging and physics construction side of the asset. Resources « Stevie's corner Welcome to my UT3 resources page :D This section consist of links to help a mapper start to build a level. Also, there are links to help you optimize your level, others that provide very useful information & others that are related to a specific topic.
Tutorials Unreal Engine 4 Unreal Engine 4 tips: A couple of random all purpose UE4 tips. Performance tips most notably. The Solus Project: Several videos and presentations on the making of the UE4 title Solus, along with the free Solus example files. Unreal Engine 3 (UT3/UDK/Other) Note these tutorials have been written with various versions of the engine.
Adding Characters To UDK tutorial - Unreal Development Kit Game Engine i.e. Enemies and Players dont have the same model, a intermediate tutorial with a video to acompany it as per a request (video does not have a commentary cus i dont have a mic and i cant be arsed to go to the shops and buy one) To fulfill a request for a written version of this, here is a written version of this :P Art game thoughts re Chain World At GDC, there was a Game Design Challenge (I’ve participated in one of these, in the distant past!). This year the topic was religion. And you’re going to need to know everything about what happened to make sense of this post. Jason Rohrer won the challenge, with a game that was a Minecraft mod with very particular rules. The big rule to know about is that it’s a game played sequentially, with the world having persistence, so that each player gets to see the remnants of what the previous player left behind, but with no explanation.
Balance, Part 3: Systems, Defaults and Munchkins « Tish Tosh Tesh Balance Part 1: Tao of Picasso Balance Part 2: Asymmetry and Art …and now for something a little more concrete. I’m taking a look at the backbone of character progression in a game I’m designing and digging a little into why I’m making my choices and how I’m incorporating “balance” within the game, specifically how it relates to pacing and balancing player abilities against the game’s design. 101 Game Design Principles for Social Media Game design principles are often incorporated into social media (gamification). The reason is that games are downright addictive. Game-like features can increase user engagement — encouraging desired behaviour from customers, partners and employees.
Balance, Part 2: Asymmetry and Art « Tish Tosh Tesh Continued from Part 1, of course… The left and right sides of this diagram are balanced. The left and right sides of this diagram are also balanced. These, too. …but what of these? Or these?