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Pôle Numérique - La méthode LEGO SERIOUS PLAY décryptée

Pôle Numérique - La méthode LEGO SERIOUS PLAY décryptée

http://www.pole-numerique.fr/index.php/actualites/17-vie-du-pole/113-ateliers-lego-serious-play-pourquoi-pour-qui-comment-explications

Related:  Former, Conception, Ingénierie formationConception - Jeux pédagogiques - gamificationGamification / LudificationOrientation stmg

Making It Work: Today's Jobs Require Tomorrow's Skills During a terrific summer filled with conversations with family and friends — and attending education conferences around the country — I discovered that all talks involving education are united around one common objective: empowering students with skills to compete in today’s fast-paced and dynamic business environment. During June, July, and August, I heard the same question asked in many different ways: How do we expect our students to compete in today’s global economy when we are teaching them as if they’re living in yesterday’s business world? Today’s jobs require tomorrow’s skills. Ask any business leader and he/she will tell you — for a student to succeed in today’s marketplace, he/she needs to have highly developed critical thinking skills. It’s not enough to memorize facts to do well on a test, obtain a college degree, and expect that to guarantee a career-entry ticket. To secure a good job, students must be able to think creatively, communicate well, and know how to collaborate.

After 100 Years of the Same Teaching Model It’s Time to Throw Out the Playbook – Education Rickshaw In looking back at my parents’ education in the 1950s and 60s, and my own education in the 1990s and 2000s, I worry sometimes that despite the huge advances that we’ve seen in technology, not much has changed when it comes to how we view learning and how we design learning environments. The transmission model of education is still the name of the game, although in some circles there are signs of its erosion. I would like to take you on a journey in this post, starting from the 1950s banking model (Freire, 1968) of instructional design, before comparing it to my own schooling experiences as a digital native at the turn of the century. Then, finally, I would like to share my vision for C21 learning, and propose some ways that we can move forward so that we are meeting the needs of today. When my parents went to school…. In each of these infographics, students are shown as (S) and teachers as (T).

Learning Battle Cards: A New Tool For Instructional Designers One of the biggest challenges for Instructional Designers is to keep track of constant changes in Training and Development (T&D). You know how to handle workshops and seminars, but do you know how to match them with a back channel or community in practice? Do you know how to use big data to shape your Training and Development plans, or how to engage virtual agents in developing skills of people you are responsible for? Many of us educators know or remember only a few Training and Development methods; and even when learning about new methods, we are used to stick to those we are most familiar with. There are at least 2 barriers limiting the optimal usage of Training and Development methods by educators: Knowing the method.Understanding how to effectively use it.

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